%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: aline_surface
  m_Shader: {fileID: 4800000, guid: 6dad35c0b62e44c26ab244ad80deee1a, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 5
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DecalTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 2, y: 2}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _InvFade: 1
    - _Scale: -2.68
    - _Shininess: 0.7
    m_Colors:
    - _Amb: {r: 0, g: 1, b: 0.33381772, a: 1}
    - _Color: {r: 1, g: 1, b: 1, a: 0.551}
    - _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0}
    - _Emission: {r: 0, g: 0, b: 0, a: 1}
    - _Emmission: {r: 0.4744898, g: 0.4744898, b: 0.4744898, a: 1}
    - _FadeColor: {r: 0.6568808, g: 0.6568808, b: 0.6568808, a: 0.448}
    - _Low: {r: 1, g: 1, b: 1, a: 0.7}
    - _SpecColor: {r: 1, g: 1, b: 1, a: 1}
    - _Tint: {r: 1, g: 1, b: 1, a: 1}
    - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  m_BuildTextureStacks: []
--- !u!1002 &2100001
EditorExtensionImpl:
  serializedVersion: 6
