Files
zzwater/Assets/Others/TestUI.cs
2024-07-19 21:39:29 +08:00

42 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
public class TestUI : MonoBehaviour
{
public TMP_Dropdown QualityDropdown;
public TMP_Dropdown waterSwitch;
public GameObject[] Waters;
private void OnEnable()
{
InitDropdown();
}
private void InitDropdown()
{
QualityDropdown.ClearOptions();
QualityDropdown.AddOptions(QualitySettings.names.ToList());
QualityDropdown.value = QualitySettings.GetQualityLevel();
QualityDropdown.onValueChanged.AddListener(index => QualitySettings.SetQualityLevel(index));
waterSwitch.ClearOptions();
waterSwitch.AddOptions(Waters.Select(_ => _.name).ToList());
waterSwitch.value = 0;
OnWaterChange(0);
waterSwitch.onValueChanged.AddListener(OnWaterChange);
}
private void OnWaterChange(int index)
{
for(int i = 0; i < Waters.Length; i++)
{
Waters[i].SetActive(i == index);
}
}
}