36 lines
609 B
HLSL
36 lines
609 B
HLSL
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CBUFFER_START(UnityPerMaterial)
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float2 _Direction;
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float _Speed;
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//Color + Transparency
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half4 _BaseColor;
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half4 _ShallowColor;
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float4 _HorizonColor;
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half _HorizonDistance;
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float _DepthVertical;
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float _DepthHorizontal;
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half _EdgeFade;
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half _TranslucencyStrengthDirect;
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float _ReflectionBlur;
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float _ReflectionFresnel;
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float _ReflectionStrength;
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float _RefractionStrength;
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//Waves
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float _WaveSpeed;
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half _WaveHeight;
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half _WaveNormalStr;
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float _WaveDistance;
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half2 _WaveFadeDistance;
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float _WaveSteepness;
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uint _WaveCount;
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half4 _WaveDirection;
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CBUFFER_END
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