Files
zzwater/Packages/zzwater/shaders/libs/Input.hlsl
2024-07-19 17:18:22 +08:00

36 lines
609 B
HLSL

CBUFFER_START(UnityPerMaterial)
float2 _Direction;
float _Speed;
//Color + Transparency
half4 _BaseColor;
half4 _ShallowColor;
float4 _HorizonColor;
half _HorizonDistance;
float _DepthVertical;
float _DepthHorizontal;
half _EdgeFade;
half _TranslucencyStrengthDirect;
float _ReflectionBlur;
float _ReflectionFresnel;
float _ReflectionStrength;
float _RefractionStrength;
//Waves
float _WaveSpeed;
half _WaveHeight;
half _WaveNormalStr;
float _WaveDistance;
half2 _WaveFadeDistance;
float _WaveSteepness;
uint _WaveCount;
half4 _WaveDirection;
CBUFFER_END