using System.Collections; using System.Collections.Generic; using UnityEngine; public class FPS : MonoBehaviour { public static bool showFPS = true; public static float fps; private static float frameCount; private static float elapse; private GUIStyle _fpsStyle; public GUIStyle fpsStyle { get { if (_fpsStyle == null) { int h = Screen.height; _fpsStyle = new GUIStyle(); _fpsStyle.alignment = TextAnchor.UpperLeft; _fpsStyle.fontSize = h * 2 / 100; _fpsStyle.normal.textColor = Color.magenta; } return _fpsStyle; } } void Start() { Application.targetFrameRate = 0; } void OnGUI() { frameCount++; elapse += Time.unscaledDeltaTime; if (elapse >= 1) { fps = frameCount / elapse; elapse = 0; frameCount = 0; } if (!showFPS) return; string text = string.Format("FPS: {0:0.}", fps); int w = Screen.width, h = Screen.height; Rect rect = new Rect(20, h * 0.4f, w * 0.5f, h * 2 / 100); GUI.Label(rect, text, fpsStyle); } }