using UnityEngine; using zzwater; public class RendererFeatureToggle : MonoBehaviour { void OnGUI() { GUILayout.Label("W Toggle FSWave"); GUILayout.Label("B Toggle FSBlur"); } void Update() { if (Input.GetKeyUp(KeyCode.W)) { ToggleRendererFeature("FSWave"); } if(Input.GetKeyUp(KeyCode.B)) { ToggleRendererFeature("FSBlur"); } } private void ToggleRendererFeature(string featureName) { var feature = URPHelper.FindAndCacheRendererFeature(featureName); feature?.SetActive(!feature.isActive); } }