[A] full screen wave

This commit is contained in:
2025-03-06 22:26:48 +08:00
parent 130cc22348
commit d764abfd7d
20 changed files with 1034 additions and 1020 deletions

View File

@@ -122,6 +122,43 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &796612278
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 796612279}
m_Layer: 0
m_Name: Grass
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &796612279
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 796612278}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2822052185849191983}
- {fileID: 1621975251}
- {fileID: 1625038976}
- {fileID: 1508057667}
- {fileID: 1031976961}
- {fileID: 1264153886}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &850493786
GameObject:
m_ObjectHideFlags: 0
@@ -208,8 +245,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 850493786}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: -0.03, y: 0, z: 4.01}
m_LocalRotation: {x: 0.00034918755, y: 0.9996229, z: -0.022804288, w: 0.015295088}
m_LocalPosition: {x: -0.124184564, y: 0.5519303, z: 0.9334965}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -259,6 +296,89 @@ MonoBehaviour:
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
--- !u!1 &999887970
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 999887973}
- component: {fileID: 999887972}
- component: {fileID: 999887971}
m_Layer: 0
m_Name: rre
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &999887971
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 999887970}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d4b5b56a45c0fbd439c3f422c202911a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &999887972
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 999887970}
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &999887973
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 999887970}
serializedVersion: 2
m_LocalRotation: {x: 1, y: 0, z: 0, w: 0}
m_LocalPosition: {x: -0.041160904, y: 0.48424995, z: -1.147}
m_LocalScale: {x: 3, y: 3, z: 2.0165}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 180, y: 0, z: 0}
--- !u!1 &1031976958
GameObject:
m_ObjectHideFlags: 0
@@ -297,7 +417,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -335,12 +455,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1031976958}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.345, y: 0.117, z: -0.109}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 796612279}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1264153883
GameObject:
@@ -380,7 +500,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -418,12 +538,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1264153883}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.138, y: 0.332, z: -0.169}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 796612279}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1508057664
GameObject:
@@ -463,7 +583,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -501,12 +621,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1508057664}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.124, y: 0.117, z: 0.171}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 796612279}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1621975248
GameObject:
@@ -546,7 +666,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -584,12 +704,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1621975248}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.16, y: 0.158, z: -0.159}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 796612279}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1625038973
GameObject:
@@ -629,7 +749,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -667,12 +787,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1625038973}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.124, y: 0, z: -0.062}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 796612279}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1190685432395387274
MeshFilter:
@@ -690,12 +810,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3198155167939134613}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.47, y: 0.019, z: -0.038}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 796612279}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3198155167939134613
GameObject:
@@ -735,7 +855,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2194e0d71139943b4bd966de690495f4, type: 2}
- {fileID: 2100000, guid: b65ac35274b604b168f0b6ec6085ba2e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -762,9 +882,5 @@ SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 850493789}
- {fileID: 2822052185849191983}
- {fileID: 1621975251}
- {fileID: 1625038976}
- {fileID: 1508057667}
- {fileID: 1031976961}
- {fileID: 1264153886}
- {fileID: 796612279}
- {fileID: 999887973}