[A] full screen wave
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17
Assets/Editor/SRPTest.cs
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17
Assets/Editor/SRPTest.cs
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using UnityEditor;
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using zzwater;
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public class SRPTest
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{
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[MenuItem("SRPTest/Active wave")]
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static void AciveWave()
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{
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URPHelper.RendererFeatureSetActive (true, "FullScreenPassRendererFeature");
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}
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[MenuItem("SRPTest/Deactivate wave")]
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static void DeactivateWave()
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{
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URPHelper.RendererFeatureSetActive (false, "FullScreenPassRendererFeature");
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}
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}
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