[A] full screen wave

This commit is contained in:
2025-03-06 22:26:48 +08:00
parent 130cc22348
commit d764abfd7d
20 changed files with 1034 additions and 1020 deletions

8
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17
Assets/Editor/SRPTest.cs Normal file
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using UnityEditor;
using zzwater;
public class SRPTest
{
[MenuItem("SRPTest/Active wave")]
static void AciveWave()
{
URPHelper.RendererFeatureSetActive (true, "FullScreenPassRendererFeature");
}
[MenuItem("SRPTest/Deactivate wave")]
static void DeactivateWave()
{
URPHelper.RendererFeatureSetActive (false, "FullScreenPassRendererFeature");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestOnRenderImage : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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