[M] water plant shader graph
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@@ -53,7 +53,7 @@ Shader "zzwater/testshader"
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float4x4 mx = GetObjectToWorldMatrix();
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o.positionHCS = TransformObjectToHClip(v.positionOS);
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float factor = dot(float3(mx[0].w, mx[1].w, mx[2].w), 1);
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o.phase = sin(_Time.y * factor);
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o.phase = sin(_Time.y * 1.5 + factor);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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