[A] Edge foam
This commit is contained in:
@@ -1259,7 +1259,7 @@ Transform:
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@@ -47,6 +47,10 @@ Material:
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@@ -102,6 +106,13 @@ Material:
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- _HorizonDistance: 26.6
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- _IntersectionClipping: 0.5
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- _IntersectionDurationMulti1: 0.5
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- _IntersectionFalloff: 0.525
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- _IntersectionLength: 2
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- _IntersectionSpeed: 1
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- _Parallax: 0.005
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- _Parallax: 0.005
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@@ -47,6 +47,10 @@ Material:
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@@ -90,7 +94,7 @@ Material:
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- _Cutoff: 0.5
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@@ -102,6 +106,15 @@ Material:
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- _HorizonDistance: 26.6
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- _IntersectionDurationMulti2: 1.45
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- _IntersectionFalloff: 0.368
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- _IntersectionLength: 1.43
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- _IntersectionSpeed: -0.21
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- _IntersectionTiling: 1.27
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- _Parallax: 0.005
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- _Parallax: 0.005
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@@ -109,7 +122,7 @@ Material:
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- _ReceiveShadows: 1
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- _ReflectionBlur: 0.049
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- _ReflectionBlur: 0.049
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- _ReflectionFresnel: 4.92
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- _ReflectionStrength: 0.913
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- _ReflectionStrength: 1
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- _Smoothness: 0.5
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@@ -125,7 +138,7 @@ Material:
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- _TranslucencyExp: 10
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- _TranslucencyExp: 10
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- _TranslucencyReflectionMask: 0.764
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- _TranslucencyReflectionMask: 0.764
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- _TranslucencyStrength: 0.7
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- _TranslucencyStrength: 0.7
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- _TranslucencyStrengthDirect: 0.421
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- _TranslucencyStrengthDirect: 0.443
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- _WaveDistance: 0.764
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- _WaveHeight: 0.17
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@@ -135,12 +148,13 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.1254902, g: 0.2901961, b: 0.34509805, a: 0.9490196}
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- _BaseColor: {r: 0.01619794, g: 0.20062576, b: 0.26415092, a: 0.9490196}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Direction: {r: 1, g: 1, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _HorizonColor: {r: 0.09376113, g: 0.10980392, b: 0.32156864, a: 1}
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- _HorizonColor: {r: 0.09376113, g: 0.10980392, b: 0.32156864, a: 1}
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- _ShallowColor: {r: 0.105882354, g: 0.4117647, b: 0.62352943, a: 0.9019608}
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- _IntersectionColor: {r: 1, g: 1, b: 1, a: 1}
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8
Packages/zzwater/Tex.meta
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8
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Packages/zzwater/Tex/Intersection_Foam.png.meta
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Packages/zzwater/Tex/Intersection_Foam.png.meta
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@@ -30,6 +30,7 @@ struct WaterSurface
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float alpha;
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float alpha;
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float fog;
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float fog;
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float edgeFade;
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float edgeFade;
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float intersection;
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float3 reflections;
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float3 reflections;
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float reflectionMask;
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float reflectionMask;
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@@ -96,6 +96,30 @@ float4 ForwardPassFragment(Varyings input) : SV_Target
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water.alpha *= water.edgeFade;
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water.alpha *= water.edgeFade;
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/* ========
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// Intercection
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=========== */
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float interSecGradient = 1-saturate(exp(scene.verticalDepth) / _IntersectionLength);
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float sine1 = sin(_TimeParameters.x * _IntersectionDurationMulti1 - interSecGradient );
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float sine2 = sin(_TimeParameters.x * _IntersectionDurationMulti2 - interSecGradient );
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float sine = sine1 * sine2 * interSecGradient;
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float2 nUV = positionWS.xz * _IntersectionTiling;
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float dist = saturate(interSecGradient / _IntersectionFalloff);
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float noise = SAMPLE_TEXTURE2D(_IntersectionNoise, sampler_IntersectionNoise, nUV + TIME_VERTEX/_IntersectionTiling * _IntersectionSpeed).r;
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noise = saturate(noise + sine) * dist + dist;
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//noise = smoothstep(_IntersectionClipping, 1, noise);
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noise = step(_IntersectionClipping, noise);
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//water.albedo.rgb = lerp(water.albedo.rgb, _IntersectionColor.rgb, noise);
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water.alpha = saturate(water.alpha + interSecGradient);
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//water.intersection = SampleIntersection(positionWS, interSecGradient, TIME * _IntersectionSpeed) * _IntersectionColor.a;
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/* ========
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/* ========
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// Reflection Prob
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// Reflection Prob
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=========== */
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=========== */
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@@ -136,9 +160,12 @@ float4 ForwardPassFragment(Varyings input) : SV_Target
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float3 finalColor = (water.albedo * diffuseColor) + emission + specular;
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float3 finalColor = (water.albedo * diffuseColor) + emission + specular;
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finalColor = lerp(finalColor, _IntersectionColor.rgb, noise);
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// =================== Make ApplyLight simple =========================
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// =================== Make ApplyLight simple =========================
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finalColor = lerp(scene.color, finalColor, water.fog);
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finalColor = lerp(scene.color, finalColor, water.fog + interSecGradient);
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finalColor = lerp(scene.color, finalColor, 1);
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return float4(finalColor, water.alpha);
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return float4(finalColor, water.alpha);
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}
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}
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@@ -1,4 +1,8 @@
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TEXTURE2D(_IntersectionNoise);
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SAMPLER(sampler_IntersectionNoise);
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||||||
CBUFFER_START(UnityPerMaterial)
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CBUFFER_START(UnityPerMaterial)
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||||||
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||||||
float2 _Direction;
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float2 _Direction;
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||||||
@@ -21,12 +25,23 @@ CBUFFER_START(UnityPerMaterial)
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|||||||
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||||||
half _TranslucencyStrengthDirect;
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half _TranslucencyStrengthDirect;
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||||||
|
//Reflection + Refraction
|
||||||
float _ReflectionBlur;
|
float _ReflectionBlur;
|
||||||
float _ReflectionFresnel;
|
float _ReflectionFresnel;
|
||||||
float _ReflectionStrength;
|
float _ReflectionStrength;
|
||||||
|
|
||||||
float _RefractionStrength;
|
float _RefractionStrength;
|
||||||
|
|
||||||
|
//Intercection
|
||||||
|
float4 _IntersectionColor;
|
||||||
|
float _IntersectionLength;
|
||||||
|
half _IntersectionTiling;
|
||||||
|
half _IntersectionSpeed;
|
||||||
|
half _IntersectionClipping;
|
||||||
|
half _IntersectionFalloff;
|
||||||
|
half _IntersectionDurationMulti1;
|
||||||
|
half _IntersectionDurationMulti2;
|
||||||
|
|
||||||
|
|
||||||
//Waves
|
//Waves
|
||||||
float _WaveSpeed;
|
float _WaveSpeed;
|
||||||
|
|||||||
@@ -13,15 +13,25 @@ Shader "zzwater/ocean"
|
|||||||
_DepthVertical("View Depth", Range(0.01 , 16)) = 4
|
_DepthVertical("View Depth", Range(0.01 , 16)) = 4
|
||||||
_DepthHorizontal("Vertical Height Depth", Range(0.01 , 8)) = 1
|
_DepthHorizontal("Vertical Height Depth", Range(0.01 , 8)) = 1
|
||||||
_EdgeFade("Edge Fade", Float) = 0.1
|
_EdgeFade("Edge Fade", Float) = 0.1
|
||||||
|
|
||||||
_TranslucencyStrengthDirect("Translucency Strength (Direct)", Range(0 , 0.5)) = 0.05
|
_TranslucencyStrengthDirect("Translucency Strength (Direct)", Range(0 , 0.5)) = 0.05
|
||||||
|
|
||||||
|
//Reflection + Refraction
|
||||||
_ReflectionStrength("Reflection Strength", Range(0, 1)) = 1
|
_ReflectionStrength("Reflection Strength", Range(0, 1)) = 1
|
||||||
_ReflectionBlur("Probe Blur Factor", Range(0, 1)) = 0
|
_ReflectionBlur("Probe Blur Factor", Range(0, 1)) = 0
|
||||||
_ReflectionFresnel("Reflection Curvature mask", Range(0.01, 20)) = 5
|
_ReflectionFresnel("Reflection Curvature mask", Range(0.01, 20)) = 5
|
||||||
|
|
||||||
_RefractionStrength("Refraction Strength", Range(0, 1)) = 0.1
|
_RefractionStrength("Refraction Strength", Range(0, 1)) = 0.1
|
||||||
|
|
||||||
|
//Intersection
|
||||||
|
[NoScaleOffset][SingleLineTexture]_IntersectionNoise("Intersection noise", 2D) = "white" {}
|
||||||
|
_IntersectionTiling("Noise Tiling", float) = 0.2
|
||||||
|
_IntersectionColor("Color", Color) = (1,1,1,1)
|
||||||
|
_IntersectionSpeed("Intersection Speed Multi", Float) = 1
|
||||||
|
_IntersectionClipping("Cutoff", Range(0.01, 1)) = 0.5
|
||||||
|
_IntersectionFalloff("Falloff", Range(0.01 , 1)) = 0.5
|
||||||
|
_IntersectionDurationMulti1("Intersection Duration Multi 1", Range(0.01, 10)) = 0.5
|
||||||
|
_IntersectionDurationMulti2("Intersection Duration Multi 2", Range(0.01, 10)) = 0.5
|
||||||
|
_IntersectionLength("Intersection Distance", Range(0.01 , 5)) = 2
|
||||||
|
|
||||||
|
|
||||||
//waves
|
//waves
|
||||||
_WaveSpeed("Speed", Float) = 2
|
_WaveSpeed("Speed", Float) = 2
|
||||||
|
|||||||
@@ -18,15 +18,26 @@ Shader "zzwater/ocean_tess"
|
|||||||
_DepthVertical("View Depth", Range(0.01 , 16)) = 4
|
_DepthVertical("View Depth", Range(0.01 , 16)) = 4
|
||||||
_DepthHorizontal("Vertical Height Depth", Range(0.01 , 8)) = 1
|
_DepthHorizontal("Vertical Height Depth", Range(0.01 , 8)) = 1
|
||||||
_EdgeFade("Edge Fade", Float) = 0.1
|
_EdgeFade("Edge Fade", Float) = 0.1
|
||||||
|
|
||||||
_TranslucencyStrengthDirect("Translucency Strength (Direct)", Range(0 , 0.5)) = 0.05
|
_TranslucencyStrengthDirect("Translucency Strength (Direct)", Range(0 , 0.5)) = 0.05
|
||||||
|
|
||||||
|
|
||||||
|
//Reflection + Refraction
|
||||||
_ReflectionStrength("Reflection Strength", Range(0, 1)) = 1
|
_ReflectionStrength("Reflection Strength", Range(0, 1)) = 1
|
||||||
_ReflectionBlur("Probe Blur Factor", Range(0, 1)) = 0
|
_ReflectionBlur("Probe Blur Factor", Range(0, 1)) = 0
|
||||||
_ReflectionFresnel("Reflection Curvature mask", Range(0.01, 20)) = 5
|
_ReflectionFresnel("Reflection Curvature mask", Range(0.01, 20)) = 5
|
||||||
|
|
||||||
_RefractionStrength("Refraction Strength", Range(0, 1)) = 0.1
|
_RefractionStrength("Refraction Strength", Range(0, 1)) = 0.1
|
||||||
|
|
||||||
|
//Intersection
|
||||||
|
[NoScaleOffset][SingleLineTexture]_IntersectionNoise("Intersection noise", 2D) = "white" {}
|
||||||
|
_IntersectionTiling("Noise Tiling", float) = 0.2
|
||||||
|
_IntersectionColor("Color", Color) = (1,1,1,1)
|
||||||
|
_IntersectionSpeed("Intersection Speed Multi", Float) = 1
|
||||||
|
_IntersectionClipping("Cutoff", Range(0.01, 1)) = 0.5
|
||||||
|
_IntersectionFalloff("Falloff", Range(0.01 , 1)) = 0.5
|
||||||
|
_IntersectionDurationMulti1("Intersection Duration Multi 1", Range(0.01, 10)) = 0.5
|
||||||
|
_IntersectionDurationMulti2("Intersection Duration Multi 2", Range(0.01, 10)) = 0.5
|
||||||
|
_IntersectionLength("Intersection Distance", Range(0.01 , 5)) = 2
|
||||||
|
|
||||||
|
|
||||||
//waves
|
//waves
|
||||||
_WaveSpeed("Speed", Float) = 2
|
_WaveSpeed("Speed", Float) = 2
|
||||||
|
|||||||
16
ProjectSettings/TimelineSettings.asset
Normal file
16
ProjectSettings/TimelineSettings.asset
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
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|
MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
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m_Name:
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|
m_EditorClassIdentifier:
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|
assetDefaultFramerate: 60
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|
m_DefaultFrameRate: 60
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Reference in New Issue
Block a user