[A] ocean shader add light
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@@ -21,16 +21,16 @@ MonoBehaviour:
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m_DefaultRendererIndex: 0
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m_RequireDepthTexture: 1
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m_RequireOpaqueTexture: 1
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m_OpaqueDownsampling: 0
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m_OpaqueDownsampling: 1
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m_SupportsTerrainHoles: 1
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m_SupportsHDR: 0
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m_SupportsHDR: 1
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m_HDRColorBufferPrecision: 0
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m_MSAA: 1
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m_RenderScale: 1
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m_RenderScale: 0.8
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m_UpscalingFilter: 0
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m_FsrOverrideSharpness: 0
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m_FsrSharpness: 0.92
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m_EnableLODCrossFade: 1
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m_EnableLODCrossFade: 0
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m_LODCrossFadeDitheringType: 1
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m_ShEvalMode: 0
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m_MainLightRenderingMode: 1
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@@ -62,7 +62,7 @@ MonoBehaviour:
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m_AdditionalLightsCookieFormat: 3
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m_UseSRPBatcher: 1
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m_SupportsDynamicBatching: 0
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m_MixedLightingSupported: 1
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m_MixedLightingSupported: 0
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m_SupportsLightCookies: 1
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m_SupportsLightLayers: 0
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m_DebugLevel: 0
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