[A] ocean shader add light

This commit is contained in:
2024-07-17 12:22:50 +08:00
parent b8413b6f9a
commit bf81a0898f
15 changed files with 358 additions and 28 deletions

View File

@@ -27,7 +27,7 @@ public class FPS : MonoBehaviour
void Start()
{
Application.targetFrameRate = 60;
Application.targetFrameRate = 0;
}
void OnGUI()

View File

@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.1779636, g: 0.2227953, b: 0.30491212, a: 1}
m_IndirectSpecularColor: {r: 0.17885353, g: 0.22394334, b: 0.3057996, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -200,7 +200,7 @@ Transform:
m_GameObject: {fileID: 77912383}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -2.5, z: 50}
m_LocalPosition: {x: 24, y: -2.4, z: 56}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -250,6 +250,111 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &351026839
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 351026843}
- component: {fileID: 351026842}
- component: {fileID: 351026841}
- component: {fileID: 351026840}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &351026840
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 351026839}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &351026841
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 351026839}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &351026842
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 351026839}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &351026843
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 351026839}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2, y: -3.26, z: 20}
m_LocalScale: {x: 4, y: 1, z: 4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &580598698
GameObject:
m_ObjectHideFlags: 0
@@ -656,6 +761,56 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4065199434944052237, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_Color.b
value: 0.78431374
objectReference: {fileID: 0}
- target: {fileID: 4065199434944052237, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_Color.g
value: 0.9309294
objectReference: {fileID: 0}
- target: {fileID: 4065199434944052237, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_Color.r
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4075022403846284307, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_LocalRotation.w
value: 0.8862036
objectReference: {fileID: 0}
- target: {fileID: 4075022403846284307, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_LocalRotation.x
value: 0.46329606
objectReference: {fileID: 0}
- target: {fileID: 4075022403846284307, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4075022403846284307, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4075022403846284307, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 55.2
objectReference: {fileID: 0}
- target: {fileID: 4075022403846284307, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4075022403846284307, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6931138432903229757, guid: 47f79802adc54954898ae8c7d6a674e9,
type: 3}
propertyPath: m_LocalPosition.x
@@ -720,3 +875,4 @@ SceneRoots:
- {fileID: 580598701}
- {fileID: 1632218256}
- {fileID: 77912386}
- {fileID: 351026843}

View File

@@ -19,9 +19,9 @@ MonoBehaviour:
m_RendererDataList:
- {fileID: 11400000, guid: e634585d5c4544dd297acaee93dc2beb, type: 2}
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 1
m_RequireDepthTexture: 1
m_RequireOpaqueTexture: 1
m_OpaqueDownsampling: 0
m_SupportsTerrainHoles: 1
m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0
@@ -30,7 +30,7 @@ MonoBehaviour:
m_UpscalingFilter: 0
m_FsrOverrideSharpness: 0
m_FsrSharpness: 0.92
m_EnableLODCrossFade: 1
m_EnableLODCrossFade: 0
m_LODCrossFadeDitheringType: 1
m_ShEvalMode: 0
m_MainLightRenderingMode: 1
@@ -62,7 +62,7 @@ MonoBehaviour:
m_AdditionalLightsCookieFormat: 1
m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1
m_MixedLightingSupported: 0
m_SupportsLightCookies: 1
m_SupportsLightLayers: 0
m_DebugLevel: 0

View File

@@ -21,16 +21,16 @@ MonoBehaviour:
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 1
m_RequireOpaqueTexture: 1
m_OpaqueDownsampling: 0
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_SupportsHDR: 0
m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0
m_MSAA: 1
m_RenderScale: 1
m_RenderScale: 0.8
m_UpscalingFilter: 0
m_FsrOverrideSharpness: 0
m_FsrSharpness: 0.92
m_EnableLODCrossFade: 1
m_EnableLODCrossFade: 0
m_LODCrossFadeDitheringType: 1
m_ShEvalMode: 0
m_MainLightRenderingMode: 1
@@ -62,7 +62,7 @@ MonoBehaviour:
m_AdditionalLightsCookieFormat: 3
m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1
m_MixedLightingSupported: 0
m_SupportsLightCookies: 1
m_SupportsLightLayers: 0
m_DebugLevel: 0

View File

@@ -8,3 +8,11 @@ ScriptedImporter:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: eb1723d9808f34b8fa4c8c24d2a380d9, type: 3}
waterMesh:
shape: 0
scale: 100
vertexDistance: 1
UVTiling: 2
noise: 0
boundsPadding: 4
mesh: {fileID: -8670151273213183110, guid: 154c6496b574b495eaf1e56696d041c5, type: 3}