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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
/[Bb]in/
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# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
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/AssetsBammbooooooGameShare.PNG
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
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# Visual Studio cache directory
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# Gradle cache directory
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ExportedObj/
.consulo/
*.csproj
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*.sln
*.suo
*.tmp
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*.booproj
*.svd
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*.mdb
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*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# ignore Test Scripts & resources in test folder
/[Aa]ssets/[Tt]emp[Tt]est/
/[Aa]ssets/[Tt]emp[Tt]est
/[Aa]ssets/[Tt]emp[Tt]est.meta
# ignore build info from reporter
/[Aa]ssets/StreamingAssets/build_info/
/[Aa]ssets/StreamingAssets/build_info
/[Aa]ssets/StreamingAssets/build_info.meta
## ignore generated playfab async scripts
#/LocalPackages/asap.playfab.async/Runtime/Gen.meta
#/LocalPackages/asap.playfab.async/Runtime/Gen/
#/LocalPackages/asap.playfab.async/Runtime/Gen
# ignore core source code
/LocalPackages/GameCore/
/LocalPackages/asap.core/
# HybridCLR Temp project
/HybridCLRData/StrippedAOTDllsTempProj
/Assets/StreamingAssets/*.bundle
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