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50
Assets/Others/FPS.cs
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50
Assets/Others/FPS.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FPS : MonoBehaviour
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{
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public static bool showFPS = true;
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public static float fps;
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private static float frameCount;
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private static float elapse;
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private GUIStyle _fpsStyle;
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public GUIStyle fpsStyle
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{
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get
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{
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if (_fpsStyle == null)
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{
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int h = Screen.height;
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_fpsStyle = new GUIStyle();
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_fpsStyle.alignment = TextAnchor.UpperLeft;
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_fpsStyle.fontSize = h * 2 / 100;
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_fpsStyle.normal.textColor = Color.magenta;
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}
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return _fpsStyle;
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}
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}
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void Start()
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{
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Application.targetFrameRate = 60;
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}
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void OnGUI()
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{
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frameCount++;
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elapse += Time.unscaledDeltaTime;
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if (elapse >= 1)
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{
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fps = frameCount / elapse;
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elapse = 0;
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frameCount = 0;
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}
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if (!showFPS) return;
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string text = string.Format("FPS: {0:0.}", fps);
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int w = Screen.width, h = Screen.height;
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Rect rect = new Rect(20, h * 0.4f, w * 0.5f, h * 2 / 100);
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GUI.Label(rect, text, fpsStyle);
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}
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}
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