[A] wind cloth
This commit is contained in:
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@@ -2,20 +2,16 @@
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#ifndef WIND_ANIM
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#define WIND_ANIM
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// SmoothTriangleWave function
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inline float SmoothTriangleWave(float x)
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{
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// 将输入值限制在 [0, 1] 范围内,使用 frac 函数保证值是周期性的
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x = frac(x);
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// 使用三角函数生成平滑的波形,注意:frac(x) 生成的是 [0, 1] 之间的值
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return 1.0 - abs(2.0 * x - 1.0); // 生成平滑的三角波
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inline float4 SmoothCurve( float4 x ) {
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return x * x *( 3.0 - 2.0 * x );
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inline float4 SmoothTriangleWave(float4 x)
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{
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return float4(SmoothTriangleWave(x.x), SmoothTriangleWave(x.y), SmoothTriangleWave(x.z), SmoothTriangleWave(x.w));
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return abs( frac( x + 0.5 ) * 2.0 - 1.0 );
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inline float4 SmoothTriangleWave( float4 x ) {
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inline void WindVert_float(float4 pos, float3 normal, float3 vertColor, float4 wind, float speed, float amplitude, out float4 aniPos)
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@@ -27,8 +23,8 @@ inline void WindVert_float(float4 pos, float3 normal, float3 vertColor, float4 w
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float bendingFact = 1 - vertColor.b;
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//wind.xyz = TransformWorldToObject(wind.xyz);
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//wind.z = wind.z * bendingFact;
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wind.xyz = TransformWorldToObject(wind.xyz);
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wind.z = wind.z * bendingFact;
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float4 animParams = float4(0, amplitude, bendingFact.xx);
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float time = _Time.y * float2(speed, 1);
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135
Assets/Test/Wind/WindCloth.mat
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135
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8
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8
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Reference in New Issue
Block a user