[A] Tessellattion
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@@ -27,7 +27,7 @@ public class FPS : MonoBehaviour
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void Start()
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{
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Application.targetFrameRate = 0;
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Application.targetFrameRate = 60;
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}
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void OnGUI()
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@@ -47,4 +47,15 @@ public class FPS : MonoBehaviour
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Rect rect = new Rect(20, h * 0.4f, w * 0.5f, h * 2 / 100);
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GUI.Label(rect, text, fpsStyle);
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}
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public GameObject[] objs;
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[ContextMenu("Switch")]
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void Switch()
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{
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foreach (var obj in objs)
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{
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obj.SetActive(!obj.activeSelf);
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}
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}
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}
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@@ -7,6 +7,9 @@ using UnityEngine;
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public class TestUI : MonoBehaviour
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{
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public TMP_Dropdown QualityDropdown;
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public TMP_Dropdown waterSwitch;
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public GameObject[] Waters;
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private void OnEnable()
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{
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@@ -19,5 +22,20 @@ public class TestUI : MonoBehaviour
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QualityDropdown.AddOptions(QualitySettings.names.ToList());
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QualityDropdown.value = QualitySettings.GetQualityLevel();
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QualityDropdown.onValueChanged.AddListener(index => QualitySettings.SetQualityLevel(index));
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waterSwitch.ClearOptions();
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waterSwitch.AddOptions(Waters.Select(_ => _.name).ToList());
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waterSwitch.value = 0;
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OnWaterChange(0);
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waterSwitch.onValueChanged.AddListener(OnWaterChange);
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}
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private void OnWaterChange(int index)
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{
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for(int i = 0; i < Waters.Length; i++)
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{
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Waters[i].SetActive(i == index);
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}
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}
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}
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