[M] update
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@@ -8,7 +8,8 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: WaterPlantG
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Shader: {fileID: -6465566751694194690, guid: 746c94d4092dee3428d2f89537482562,
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type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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@@ -17,8 +18,7 @@ Material:
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap:
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RenderType: Opaque
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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@@ -68,6 +68,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Tex:
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m_Texture: {fileID: 2800000, guid: 5b6ebc13703cb474f9e95eaf1d90d1d6, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -96,12 +100,15 @@ Material:
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _Freq: 1.25
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Intensity: 0.118
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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@@ -117,6 +124,8 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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- _Tine: {r: 1, g: 1, b: 1, a: 0}
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- _WaterDIr: {r: 1, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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--- !u!114 &7309648709844754497
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MonoBehaviour:
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@@ -48,7 +48,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 016ab36f33e35487bb91a3712c78b36e, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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