- Add PlayFabSDK as local package dependency - Add PlayFabTool.cs for PlayFab API integration - Implement LoginBySns method in TYSdkFacade - Add Android SNS login support in SDKManager and UnityBridgeFunc - Add Build Android With Debug menu option - Improve exception handling and timeout management 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
28 lines
832 B
C#
28 lines
832 B
C#
using System;
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using System.Collections.Generic;
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namespace PlayFab
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{
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/// <summary>
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/// Interface of any transport SDK plugin.
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/// </summary>
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public interface ITransportPlugin: IPlayFabPlugin
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{
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bool IsInitialized { get; }
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void Initialize();
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// Mirroring MonoBehaviour - Relayed from PlayFabHTTP
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void Update();
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void OnDestroy();
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void SimpleGetCall(string fullUrl, Action<byte[]> successCallback, Action<string> errorCallback);
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void SimplePutCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback);
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void SimplePostCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback);
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void MakeApiCall(object reqContainer);
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int GetPendingMessages();
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}
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}
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