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tysdk-intergration/sdk-intergration/Packages/tysdk/Runtime/TYSDKCallbackManager.cs
2025-12-22 16:11:55 +08:00

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace tysdk
{
/// <summary>
/// 线程安全的异步Callback管理器
/// 解决原有callback系统的线程安全、内存泄漏和超时问题
/// </summary>
public class TYSDKCallbackManager : IDisposable
{
private static readonly Lazy<TYSDKCallbackManager> _instance =
new Lazy<TYSDKCallbackManager>(() => new TYSDKCallbackManager());
public static TYSDKCallbackManager Instance => _instance.Value;
private readonly ConcurrentDictionary<string, CallbackEntry> _callbacks = new();
private readonly object _lock = new();
private bool _disposed = false;
private TYSDKCallbackManager() { }
/// <summary>
/// 注册一个callback并返回Task
/// </summary>
/// <typeparam name="T">Callback数据类型</typeparam>
/// <param name="callbackType">Callback类型标识</param>
/// <param name="timeout">超时时间默认15 sec</param>
/// <returns>Task用于等待callback结果</returns>
public Task<T> RegisterCallback<T>(TimeSpan? timeout = null) where T : class
{
if (_disposed)
throw new ObjectDisposedException(nameof(TYSDKCallbackManager));
var callbackId = typeof(T).Name;
if (_callbacks.TryGetValue(callbackId, out var entry))
{
UnityEngine.Debug.Log($"[TYSDKCallbackManager] Registered callback exists {callbackId}");
return entry.Task as Task<T>;
}
var tcs = new TaskCompletionSource<T>(TaskCreationOptions.RunContinuationsAsynchronously);
var actualTimeout = timeout ?? TimeSpan.FromSeconds(15);
var cts = new CancellationTokenSource(actualTimeout);
entry = new CallbackEntry<T>
{
TaskCompletionSource = tcs,
CancellationTokenSource = cts,
};
// 注册到字典
_callbacks[callbackId] = entry;
// 设置超时取消
cts.Token.Register(() =>
{
if (tcs.TrySetCanceled())
{
UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] Callback {callbackId} timed out after {actualTimeout.TotalSeconds}s");
}
_callbacks.TryRemove(callbackId, out _);
});
UnityEngine.Debug.Log($"[TYSDKCallbackManager] Registered callback {callbackId}");
return tcs.Task;
}
/// <summary>
/// 触发callback
/// </summary>
/// <typeparam name="T">Callback数据类型</typeparam>
/// <param name="callbackType">Callback类型标识</param>
/// <param name="callbackData">Callback数据</param>
/// <returns>是否成功触发callback</returns>
public bool TryTriggerCallback<T>(T callbackData) where T : class
{
if (_disposed || callbackData == null)
return false;
var key = typeof(T).Name;
if (!_callbacks.TryGetValue(key, out var entry))
{
UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] No pending callback found for type: {key}");
return false;
}
if (entry == null)
{
_callbacks.TryRemove(key, out _);
return false;
}
if (entry.Task.IsCompleted)
{
entry.CancellationTokenSource?.Cancel();
_callbacks.TryRemove(key, out _);
return false;
}
var actualEntry = entry as CallbackEntry<T>;
if (actualEntry == null)
{
UnityEngine.Debug.LogError($"[TYSDKCallbackManager] Callback type mismatch: Expected {typeof(T).Name}, but got {entry.GetType().Name}");
entry.CancellationTokenSource?.Cancel();
return false;
}
try
{
// 尝试设置结果
if (actualEntry.TaskCompletionSource.TrySetResult(callbackData))
{
actualEntry.CancellationTokenSource?.Cancel();
UnityEngine.Debug.Log($"[TYSDKCallbackManager] Successfully triggered callback {key}");
return true;
}
}
catch (Exception ex)
{
UnityEngine.Debug.LogError($"[TYSDKCallbackManager] Error triggering callback {key}: {ex.Message}\n{ex.StackTrace}");
actualEntry.TaskCompletionSource.TrySetException(ex);
actualEntry.CancellationTokenSource?.Cancel();
return false;
}
return false;
}
/// <summary>
/// 取消指定类型的所有callback
/// </summary>
/// <param name="callbackType">Callback类型</param>
/// <param name="reason">取消原因</param>
public void CancelCallbacks<T>()
{
var key = typeof(T).Name;
if (!_callbacks.TryGetValue(key, out var entryToRemove))
{
UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] No pending callback found for type: {key}");
return;
}
entryToRemove.Cancel();
}
public int GetCallbackNum()
{
return _callbacks?.Count ?? 0;
}
public void Dispose()
{
if (_disposed) return;
lock (_lock)
{
if (_disposed) return;
_disposed = true;
// 取消所有pending callbacks
foreach (var entry in _callbacks.Values)
{
try
{
if (!entry.Task.IsCompleted)
{
entry.Cancel();
}
}
catch
{
// 忽略取消时的异常
}
entry.CancellationTokenSource?.Dispose();
}
_callbacks.Clear();
UnityEngine.Debug.Log("[TYSDKCallbackManager] Disposed");
}
}
private abstract class CallbackEntry
{
public CancellationTokenSource CancellationTokenSource { get; set; } = null!;
public abstract Task Task { get; }
public abstract void Cancel();
}
private class CallbackEntry<T> : CallbackEntry where T : class
{
public TaskCompletionSource<T> TaskCompletionSource { get; set; } = null!;
public override Task Task => TaskCompletionSource.Task;
public override void Cancel()
{
TaskCompletionSource.TrySetCanceled();
CancellationTokenSource?.Cancel();
}
}
}
}