Files
tysdk-intergration/sdk-intergration/LocalPackages/PlayFabSDK/Events/PlayFabEventsAPI.cs
tech aa5ce1ff5a [U] add PlayFab SDK and SNS login improvements
- Add PlayFabSDK as local package dependency
- Add PlayFabTool.cs for PlayFab API integration
- Implement LoginBySns method in TYSdkFacade
- Add Android SNS login support in SDKManager and UnityBridgeFunc
- Add Build Android With Debug menu option
- Improve exception handling and timeout management

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-29 16:12:17 +08:00

68 lines
2.9 KiB
C#

#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API
using System;
using System.Collections.Generic;
using PlayFab.EventsModels;
using PlayFab.Internal;
namespace PlayFab
{
/// <summary>
/// Write custom PlayStream and Telemetry events for any PlayFab entity. Telemetry events can be used for analytic,
/// reporting, or debugging. PlayStream events can do all of that and also trigger custom actions in near real-time.
/// </summary>
public static class PlayFabEventsAPI
{
static PlayFabEventsAPI() {}
/// <summary>
/// Verify entity login.
/// </summary>
public static bool IsEntityLoggedIn()
{
return PlayFabSettings.staticPlayer.IsEntityLoggedIn();
}
/// <summary>
/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
/// A new/fresh login will be required after calling this.
/// </summary>
public static void ForgetAllCredentials()
{
PlayFabSettings.staticPlayer.ForgetAllCredentials();
}
/// <summary>
/// Write batches of entity based events to PlayStream. The namespace of the Event must be 'custom' or start with 'custom.'.
/// </summary>
public static void WriteEvents(WriteEventsRequest request, Action<WriteEventsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Event/WriteEvents", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Write batches of entity based events to as Telemetry events (bypass PlayStream). The namespace must be 'custom' or start
/// with 'custom.'
/// </summary>
public static void WriteTelemetryEvents(WriteEventsRequest request, Action<WriteEventsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Event/WriteTelemetryEvents", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
}
}
#endif