211 lines
7.0 KiB
C#
211 lines
7.0 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace tysdk
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{
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/// <summary>
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/// 线程安全的异步Callback管理器
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/// 解决原有callback系统的线程安全、内存泄漏和超时问题
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/// </summary>
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public class TYSDKCallbackManager : IDisposable
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{
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private static readonly Lazy<TYSDKCallbackManager> _instance =
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new Lazy<TYSDKCallbackManager>(() => new TYSDKCallbackManager());
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public static TYSDKCallbackManager Instance => _instance.Value;
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private readonly ConcurrentDictionary<string, CallbackEntry> _callbacks = new();
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private readonly object _lock = new();
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private bool _disposed = false;
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private TYSDKCallbackManager() { }
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/// <summary>
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/// 注册一个callback并返回Task
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/// </summary>
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/// <typeparam name="T">Callback数据类型</typeparam>
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/// <param name="callbackType">Callback类型标识</param>
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/// <param name="timeout">超时时间,默认15 sec</param>
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/// <returns>Task用于等待callback结果</returns>
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public Task<T> RegisterCallback<T>(TimeSpan? timeout = null) where T : class
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{
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if (_disposed)
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throw new ObjectDisposedException(nameof(TYSDKCallbackManager));
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var callbackId = typeof(T).Name;
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if (_callbacks.TryGetValue(callbackId, out var entry))
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{
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UnityEngine.Debug.Log($"[TYSDKCallbackManager] Registered callback exists {callbackId}");
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return entry.Task as Task<T>;
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}
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var tcs = new TaskCompletionSource<T>(TaskCreationOptions.RunContinuationsAsynchronously);
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var actualTimeout = timeout ?? TimeSpan.FromSeconds(15);
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var cts = new CancellationTokenSource(actualTimeout);
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entry = new CallbackEntry<T>
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{
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TaskCompletionSource = tcs,
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CancellationTokenSource = cts,
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};
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// 注册到字典
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_callbacks[callbackId] = entry;
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// 设置超时取消
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cts.Token.Register(() =>
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{
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if (tcs.TrySetCanceled())
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{
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UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] Callback {callbackId} timed out after {actualTimeout.TotalSeconds}s");
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}
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_callbacks.TryRemove(callbackId, out _);
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});
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UnityEngine.Debug.Log($"[TYSDKCallbackManager] Registered callback {callbackId}");
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return tcs.Task;
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}
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/// <summary>
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/// 触发callback
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/// </summary>
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/// <typeparam name="T">Callback数据类型</typeparam>
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/// <param name="callbackType">Callback类型标识</param>
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/// <param name="callbackData">Callback数据</param>
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/// <returns>是否成功触发callback</returns>
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public bool TryTriggerCallback<T>(T callbackData) where T : class
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{
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if (_disposed || callbackData == null)
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return false;
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var key = typeof(T).Name;
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if (!_callbacks.TryGetValue(key, out var entry))
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{
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UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] No pending callback found for type: {key}");
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return false;
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}
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if (entry == null)
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{
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_callbacks.TryRemove(key, out _);
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return false;
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}
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if (entry.Task.IsCompleted)
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{
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entry.CancellationTokenSource?.Cancel();
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_callbacks.TryRemove(key, out _);
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return false;
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}
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var actualEntry = entry as CallbackEntry<T>;
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if (actualEntry == null)
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{
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UnityEngine.Debug.LogError($"[TYSDKCallbackManager] Callback type mismatch: Expected {typeof(T).Name}, but got {entry.GetType().Name}");
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entry.CancellationTokenSource?.Cancel();
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return false;
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}
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try
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{
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// 尝试设置结果
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if (actualEntry.TaskCompletionSource.TrySetResult(callbackData))
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{
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actualEntry.CancellationTokenSource?.Cancel();
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UnityEngine.Debug.Log($"[TYSDKCallbackManager] Successfully triggered callback {key}");
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return true;
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}
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogError($"[TYSDKCallbackManager] Error triggering callback {key}: {ex.Message}\n{ex.StackTrace}");
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actualEntry.TaskCompletionSource.TrySetException(ex);
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actualEntry.CancellationTokenSource?.Cancel();
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return false;
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}
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return false;
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}
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/// <summary>
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/// 取消指定类型的所有callback
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/// </summary>
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/// <param name="callbackType">Callback类型</param>
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/// <param name="reason">取消原因</param>
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public void CancelCallbacks<T>()
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{
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var key = typeof(T).Name;
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if (!_callbacks.TryGetValue(key, out var entryToRemove))
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{
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UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] No pending callback found for type: {key}");
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return;
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}
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entryToRemove.Cancel();
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}
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public int GetCallbackNum()
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{
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return _callbacks?.Count ?? 0;
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}
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public void Dispose()
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{
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if (_disposed) return;
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lock (_lock)
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{
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if (_disposed) return;
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_disposed = true;
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// 取消所有pending callbacks
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foreach (var entry in _callbacks.Values)
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{
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try
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{
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if (!entry.Task.IsCompleted)
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{
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entry.Cancel();
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}
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}
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catch
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{
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// 忽略取消时的异常
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}
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entry.CancellationTokenSource?.Dispose();
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}
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_callbacks.Clear();
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UnityEngine.Debug.Log("[TYSDKCallbackManager] Disposed");
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}
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}
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private abstract class CallbackEntry
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{
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public CancellationTokenSource CancellationTokenSource { get; set; } = null!;
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public abstract Task Task { get; }
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public abstract void Cancel();
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}
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private class CallbackEntry<T> : CallbackEntry where T : class
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{
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public TaskCompletionSource<T> TaskCompletionSource { get; set; } = null!;
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public override Task Task => TaskCompletionSource.Task;
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public override void Cancel()
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{
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TaskCompletionSource.TrySetCanceled();
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CancellationTokenSource?.Cancel();
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}
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}
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}
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}
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