- Add PlayFabSDK as local package dependency - Add PlayFabTool.cs for PlayFab API integration - Implement LoginBySns method in TYSdkFacade - Add Android SNS login support in SDKManager and UnityBridgeFunc - Add Build Android With Debug menu option - Improve exception handling and timeout management 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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namespace PlayFab.Internal
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{
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[Obsolete("This logging utility has been deprecated. Use UnityEngine.Debug.Log")]
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public static class Log
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{
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[Obsolete("Debug is deprecated.")]
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public static void Debug(string text, params object[] args)
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{
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if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Debug) != 0)
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{
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UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " DEBUG: " + PlayFabUtil.Format(text, args));
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}
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}
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[Obsolete("Info is deprecated.")]
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public static void Info(string text, params object[] args)
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{
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if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Info) != 0)
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{
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UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " INFO: " + PlayFabUtil.Format(text, args));
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}
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}
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[Obsolete("Warning is deprecated.")]
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public static void Warning(string text, params object[] args)
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{
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if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Warning) != 0)
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{
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UnityEngine.Debug.LogWarning(PlayFabUtil.timeStamp + " WARNING: " + PlayFabUtil.Format(text, args));
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}
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}
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[Obsolete("Error is deprecated.")]
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public static void Error(string text, params object[] args)
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{
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if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Error) != 0)
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{
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UnityEngine.Debug.LogError(PlayFabUtil.timeStamp + " ERROR: " + PlayFabUtil.Format(text, args));
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}
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}
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}
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}
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