Files
tech aa5ce1ff5a [U] add PlayFab SDK and SNS login improvements
- Add PlayFabSDK as local package dependency
- Add PlayFabTool.cs for PlayFab API integration
- Implement LoginBySns method in TYSdkFacade
- Add Android SNS login support in SDKManager and UnityBridgeFunc
- Add Build Android With Debug menu option
- Improve exception handling and timeout management

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-29 16:12:17 +08:00

45 lines
1.5 KiB
C#

using System;
namespace PlayFab.Internal
{
[Obsolete("This logging utility has been deprecated. Use UnityEngine.Debug.Log")]
public static class Log
{
[Obsolete("Debug is deprecated.")]
public static void Debug(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Debug) != 0)
{
UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " DEBUG: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Info is deprecated.")]
public static void Info(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Info) != 0)
{
UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " INFO: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Warning is deprecated.")]
public static void Warning(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Warning) != 0)
{
UnityEngine.Debug.LogWarning(PlayFabUtil.timeStamp + " WARNING: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Error is deprecated.")]
public static void Error(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Error) != 0)
{
UnityEngine.Debug.LogError(PlayFabUtil.timeStamp + " ERROR: " + PlayFabUtil.Format(text, args));
}
}
}
}