//using tysdk; using UnityEngine; using UnityEngine.UI; public class SDKTest : MonoBehaviour { [SerializeField] private Button loginBtn; [SerializeField] private Text log; //void Start() //{ //loginBtn.onClick.AddListener(OnLogin); //} //private async void OnLogin() //{ //log.text = string.Empty; //var info = await TYSdkFacade.Instance.Login(EAccoutType.hwGuest); //log.text = $"Login: {info.isSuccess}"; //} }