using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; [InitializeOnLoad] public static class ProjectAutoSetting { static ProjectAutoSetting() { OnAutoSetting(); } static void OnAutoSetting() { if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android) { OnAndroid(); } } static void OnAndroid() { string path = "./KeyStore/android.json"; //自己的路径 string jsonContent = File.ReadAllText(path); // 读取 JSON 文件内容 if (!string.IsNullOrEmpty(jsonContent)) { AndroidJson dynamicObject = JsonUtility.FromJson(jsonContent); PlayerSettings.Android.useCustomKeystore = true; if (dynamicObject != null) { PlayerSettings.Android.keystoreName = "./KeyStore/" + dynamicObject.keystoreName; PlayerSettings.Android.keyaliasName = dynamicObject.keyaliasName; PlayerSettings.keystorePass = Environment.GetEnvironmentVariable("BAMBOO_PW"); PlayerSettings.keyaliasPass = Environment.GetEnvironmentVariable("BAMBOO_PW"); PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, dynamicObject.applicationIdentifier); PlayerSettings.companyName = dynamicObject.companyName; PlayerSettings.productName = dynamicObject.productName; } } string outPath = "./" + PlayerSettings.productName + "_" + System.DateTime.Now.ToString("yyyyMMddHHmm"); EditorUserBuildSettings.SetBuildLocation(BuildTarget.Android, outPath); } // static void OnIOS() // { // PlayerSettings.applicationIdentifier = "aaa"; // PlayerSettings.bundleVersion = "1.9.115"; // PlayerSettings.iOS.applicationDisplayName = "aaa"; // PlayerSettings.iOS.targetOSVersionString = "8"; // PlayerSettings.iOS.buildNumber = System.DateTime.Now.ToString("yyyyMMddHHmm"); // PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK; // } private class AndroidJson { public string keystoreName; public string keyaliasName; public string applicationIdentifier; public string companyName; public string productName; } }