using UnityEngine; using System.Runtime.InteropServices; namespace tysdk { public static class AppRequestReview { #if UNITY_EDITOR || UNITY_ANDROID public static void RequestReview(string customReviewURL) { Debug.Log("RequestReview is not supported on this platform"); } #elif UNITY_IOS [DllImport("__Internal")] public static extern void RequestReview(string customReviewURL); #endif } }