using UnityEngine; namespace tysdk { public partial class TYSdkFacade : MonoBehaviour { /*================================================ _____ _ _____ _ | ____|_ _____ _ __ | |_ |_ _| __ __ _ ___| | __ | _| \ \ / / _ \ '_ \| __| | || '__/ _` |/ __| |/ / | |___ \ V / __/ | | | |_ | || | | (_| | (__| < |_____| \_/ \___|_| |_|\__| |_||_| \__,_|\___|_|\_\ =================================================*/ public void EventTrack(int type, string name, string content) { #if UNITY_IOS || UNITY_ANDROID UnityBridgeFunc.GAReportParams(type, name, content); #endif } } public enum GATrackType { GA_TRACK = 1, //默认类型 GA_CION = 2, //金流相关事件 GA_PAY = 3, //支付相关事件 GA_GAME = 4, //游戏行为 GA_LOGIN = 5, //登录注册相关事件 GA_PUSH = 6, //推送相关事件 GA_ADBOX = 7, //adbox相关事件 GA_PREFORMANCE = 8, //性能上报相关事件 GA_SDK = 9, //SDK相关事件 GA_ABTest = 10, //abtest相关事件 } }