using tysdk; using UnityEngine; using UnityEngine.UI; public class SDKTest : MonoBehaviour { [SerializeField] private Button loginBtn; [SerializeField] private Text log; void Start() { loginBtn.onClick.AddListener(OnLogin); } private async void OnLogin() { log.text = string.Empty; var info = await TYSdkFacade.Instance.Login(EAccoutType.hwGuest); log.text = $"Login: {info.isSuccess}"; } }