refactor: 支付链路规范化 — 统一命名/层次/传参
- ISDKHelper.pay() 增加 productPrice 参数,与 UnityKnowNew 签名对齐 - FlexionSDKHelper: prodPrice/prodCount 从参数直接写入 developerPayload - playerId → userId 统一命名 (SDKTest/Java payload) - pfId → pfid 统一小写 (服务端 JSON key) - PaymentInfo 序列化替代 StringBuilder 手拼 JSON - FlexionPaymentVerifier.Consume 走 UnityBridgeFunc.ConsumePurchase 桥接层 - UnityBridgeFunc 新增 ConsumePurchase 通用方法,移除渠道特定方法 - SDKManager.ConsumeFlexionPurchase → ConsumePurchase 通用化 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -231,7 +231,7 @@ public class SDKTest : MonoBehaviour
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var purchaseInfo = new JObject();
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purchaseInfo["pfid"] = "TestPlayer";
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purchaseInfo["customData"] = "{\"test\":\"test\"}";
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purchaseInfo["playerId"] = TYSdkFacade.TYAccountInfo.strUserId;
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purchaseInfo["userId"] = TYSdkFacade.TYAccountInfo.strUserId;
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PaymentInfo payResult = await TYSdkFacade.Instance.Pay(sku, 1, sku.ProdPrice, purchaseInfo);
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_messageTxt.text = "\n" + $"Success : {payResult.isSuccess}";
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