[F] iOS Google login, client id
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@@ -1145,7 +1145,7 @@ MonoBehaviour:
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guestLoginBtn: {fileID: 1910171037}
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googoleLoginBtn: {fileID: 1188788679}
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facebookLoginBtn: {fileID: 1627053318}
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LogOutBtn: {fileID: 0}
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LogOutBtn: {fileID: 1304993150}
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log: {fileID: 2070325010}
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--- !u!4 &1788702880
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Transform:
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@@ -41,6 +41,6 @@ public class SDKTest : MonoBehaviour
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private void OnLogout()
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{
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TYSdkFacade.Instance.LogOut();
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TYSdkFacade.Instance.Logout();
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}
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}
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@@ -116,7 +116,7 @@ namespace tysdk.editor
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infoDict.SetBoolean("UIFileSharingEnabled", true);
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// Google
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string googleClientID = "481260393117-88n0v3ht8ashhk0r5ri47hced7o5qj62.apps.googleusercontent.com";
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string googleClientID = "com.googleusercontent.apps.481260393117-88n0v3ht8ashhk0r5ri47hced7o5qj62";
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CreateURLTypes(urlTypesArray.AddDict(), "google", googleClientID);
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//Facebook
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@@ -26,6 +26,8 @@ IMPL_APP_CONTROLLER_SUBCLASS(CustomAppController)
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config.serverUrl = SDK_LOGIN_SERVER_URL;
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config.gameId = SDK_GAMEID;
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config.openTerminalLog = XYSDK_DEBUG;
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config.googleClientid = GOOGLE_CLIENTID;
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config.launchOptions = launchOptions;
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config.launchApplication = application;
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[XYApi initWithConfig:config];
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@@ -13,6 +13,9 @@
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#define SDK_CLOUDID @"128"
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#define SDK_CLIENTID @"IOS_5.00_tyGuest,facebook,appStore.appStore.0-hall20587.appStore.FishingMaster"
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//Google
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#define GOOGLE_CLIENTID @"481260393117-88n0v3ht8ashhk0r5ri47hced7o5qj62.apps.googleusercontent.com"
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// 账号支付 - 服务域名
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#define SDK_LOGIN_SERVER_URL @"https://128-hwsfsdk-sdk-online01.qijihdhk.com"
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// 账号支付 - Debug
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@@ -103,7 +103,20 @@ extern "C" {
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void UnityLoginOut()
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{
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NSLog(@"TYSdkInterface UnityLoginOut");
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[XYApi XYLogoutWithCompletion:^(XYResp * _Nonnull resp) {
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if(resp.errCode == XYSuccess)
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{
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NSLog(@"TYSdkInterface UnityLoginOut Success");
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NSLog(@"%@", resp.respObj);
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}
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else
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{
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NSLog(@"TYSdkInterface UnityLoginOut Faild");
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NSLog(@"Error Code:%ld msg:%@", resp.errCode, resp.errStr);
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}
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}];
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}
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//支付
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@@ -49,14 +49,16 @@ namespace tysdk
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public bool IsLoggedIn => _accountInfo != null;
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public void LogOut()
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public void Logout()
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{
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UnityEngine.Debug.Log("Logout");
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UnityBridgeFunc.UnityLoginOut();
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_accountInfo = null;
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}
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public void logOutByChannel()
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public void LogoutByChannel()
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{
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UnityEngine.Debug.Log("LogoutByChannel");
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UnityBridgeFunc.UnityLoginOut();
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_accountInfo = null;
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}
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