[U] add PlayFab SDK and SNS login improvements

- Add PlayFabSDK as local package dependency
- Add PlayFabTool.cs for PlayFab API integration
- Implement LoginBySns method in TYSdkFacade
- Add Android SNS login support in SDKManager and UnityBridgeFunc
- Add Build Android With Debug menu option
- Improve exception handling and timeout management

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
2025-12-29 16:12:17 +08:00
parent 638e6a3327
commit aa5ce1ff5a
226 changed files with 64975 additions and 62 deletions

View File

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#if UNITY_2017_1_OR_NEWER
using PlayFab.PfEditor;
using UnityEditor;
using UnityEngine;
public class MakeScriptableObject
{
[MenuItem("PlayFab/MakePlayFabSharedSettings")]
public static void MakePlayFabSharedSettings()
{
PlayFabSharedSettings asset = ScriptableObject.CreateInstance<PlayFabSharedSettings>();
AssetDatabase.CreateAsset(asset, "Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset"); // TODO: Path should not be hard coded
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
#endif