[U] add PlayFab SDK and SNS login improvements
- Add PlayFabSDK as local package dependency - Add PlayFabTool.cs for PlayFab API integration - Implement LoginBySns method in TYSdkFacade - Add Android SNS login support in SDKManager and UnityBridgeFunc - Add Build Android With Debug menu option - Improve exception handling and timeout management 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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#if !DISABLE_PLAYFABENTITY_API
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using System;
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using System.Collections.Generic;
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using PlayFab.EventsModels;
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using PlayFab.Internal;
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using PlayFab.SharedModels;
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namespace PlayFab
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{
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/// <summary>
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/// Write custom PlayStream and Telemetry events for any PlayFab entity. Telemetry events can be used for analytic,
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/// reporting, or debugging. PlayStream events can do all of that and also trigger custom actions in near real-time.
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/// </summary>
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public class PlayFabEventsInstanceAPI : IPlayFabInstanceApi
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{
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public readonly PlayFabApiSettings apiSettings = null;
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public readonly PlayFabAuthenticationContext authenticationContext = null;
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public PlayFabEventsInstanceAPI(PlayFabAuthenticationContext context)
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{
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if (context == null)
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throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
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authenticationContext = context;
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}
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public PlayFabEventsInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
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{
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if (context == null)
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throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
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apiSettings = settings;
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authenticationContext = context;
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}
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/// <summary>
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/// Verify entity login.
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/// </summary>
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public bool IsEntityLoggedIn()
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{
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return authenticationContext == null ? false : authenticationContext.IsEntityLoggedIn();
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}
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/// <summary>
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/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
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/// A new/fresh login will be required after calling this.
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/// </summary>
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public void ForgetAllCredentials()
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{
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if (authenticationContext != null)
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{
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authenticationContext.ForgetAllCredentials();
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}
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}
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/// <summary>
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/// Write batches of entity based events to PlayStream. The namespace of the Event must be 'custom' or start with 'custom.'.
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/// </summary>
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public void WriteEvents(WriteEventsRequest request, Action<WriteEventsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/Event/WriteEvents", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Write batches of entity based events to as Telemetry events (bypass PlayStream). The namespace must be 'custom' or start
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/// with 'custom.'
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/// </summary>
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public void WriteTelemetryEvents(WriteEventsRequest request, Action<WriteEventsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/Event/WriteTelemetryEvents", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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}
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}
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#endif
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