[U] add PlayFab SDK and SNS login improvements
- Add PlayFabSDK as local package dependency - Add PlayFabTool.cs for PlayFab API integration - Implement LoginBySns method in TYSdkFacade - Add Android SNS login support in SDKManager and UnityBridgeFunc - Add Build Android With Debug menu option - Improve exception handling and timeout management 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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#if !DISABLE_PLAYFABENTITY_API
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using System;
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using System.Collections.Generic;
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using PlayFab.AuthenticationModels;
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using PlayFab.Internal;
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using PlayFab.SharedModels;
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namespace PlayFab
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{
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/// <summary>
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/// The Authentication APIs provide a convenient way to convert classic authentication responses into entity authentication
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/// models. These APIs will provide you with the entity authentication token needed for subsequent Entity API calls. Manage
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/// API keys for authenticating any entity. The game_server API is designed to create uniquely identifiable game_server
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/// entities. The game_server Entity token can be used to call Matchmaking Lobby and Pubsub for server scenarios.
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/// </summary>
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public class PlayFabAuthenticationInstanceAPI : IPlayFabInstanceApi
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{
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public readonly PlayFabApiSettings apiSettings = null;
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public readonly PlayFabAuthenticationContext authenticationContext = null;
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public PlayFabAuthenticationInstanceAPI()
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{
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authenticationContext = new PlayFabAuthenticationContext();
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}
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public PlayFabAuthenticationInstanceAPI(PlayFabApiSettings settings)
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{
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apiSettings = settings;
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authenticationContext = new PlayFabAuthenticationContext();
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}
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public PlayFabAuthenticationInstanceAPI(PlayFabAuthenticationContext context)
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{
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authenticationContext = context ?? new PlayFabAuthenticationContext();
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}
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public PlayFabAuthenticationInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
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{
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apiSettings = settings;
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authenticationContext = context ?? new PlayFabAuthenticationContext();
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}
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/// <summary>
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/// Verify entity login.
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/// </summary>
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public bool IsEntityLoggedIn()
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{
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return authenticationContext == null ? false : authenticationContext.IsEntityLoggedIn();
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}
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/// <summary>
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/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
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/// A new/fresh login will be required after calling this.
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/// </summary>
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public void ForgetAllCredentials()
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{
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if (authenticationContext != null)
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{
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authenticationContext.ForgetAllCredentials();
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}
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}
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/// <summary>
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/// Create a game_server entity token and return a new or existing game_server entity.
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/// </summary>
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public void AuthenticateGameServerWithCustomId(AuthenticateCustomIdRequest request, Action<AuthenticateCustomIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/GameServerIdentity/AuthenticateGameServerWithCustomId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Delete a game_server entity.
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/// </summary>
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public void Delete(DeleteRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/GameServerIdentity/Delete", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid
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/// Entity Token.
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/// </summary>
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public void GetEntityToken(GetEntityTokenRequest request, Action<GetEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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AuthType authType = AuthType.None;
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#if !DISABLE_PLAYFABCLIENT_API
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if (context.IsClientLoggedIn()) { authType = AuthType.LoginSession; }
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#endif
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#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || ENABLE_PLAYFAB_SECRETKEY
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if (callSettings.DeveloperSecretKey != null) { authType = AuthType.DevSecretKey; }
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#endif
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#if !DISABLE_PLAYFABENTITY_API
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if (context.IsEntityLoggedIn()) { authType = AuthType.EntityToken; }
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#endif
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PlayFabHttp.MakeApiCall("/Authentication/GetEntityToken", request, authType, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Method for a server to validate a client provided EntityToken. Only callable by the title entity.
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/// </summary>
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public void ValidateEntityToken(ValidateEntityTokenRequest request, Action<ValidateEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/Authentication/ValidateEntityToken", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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}
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}
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#endif
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