[U] sync with ft

This commit is contained in:
2026-03-27 12:29:31 +08:00
parent 3f78e8464a
commit 9f5151c54c
2 changed files with 63 additions and 1 deletions

View File

@@ -71,6 +71,49 @@ namespace tysdk
return tcs.Task;
}
/// <summary>
/// 重置已注册 callback 的超时时间:取消先前安排的延时 <see cref="CancellationTokenSource.Cancel"/>,
/// 并从<strong>当前时刻</strong>起在 <paramref name="newTimeout"/> 后触发取消(与构造时传入的延时等价,见 <see cref="CancellationTokenSource.CancelAfter(System.TimeSpan)"/>)。
/// </summary>
/// <typeparam name="T">Callback 数据类型</typeparam>
/// <param name="newTimeout">新的超时时间;若需立即按超时处理可使用 <see cref="TimeSpan.Zero"/></param>
/// <returns>找到未完成 pending 并成功重置则为 true</returns>
public bool ResetCallbackTimeout<T>(TimeSpan newTimeout) where T : class
{
if (_disposed)
throw new ObjectDisposedException(nameof(TYSDKCallbackManager));
var callbackId = typeof(T).Name;
if (!_callbacks.TryGetValue(callbackId, out var entry))
{
UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] No pending callback found for type: {callbackId}");
return false;
}
if (entry.Task.IsCompleted)
{
UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] Callback {callbackId} already completed, cannot reset timeout");
return false;
}
var cts = entry.CancellationTokenSource;
if (cts == null)
return false;
try
{
cts.CancelAfter(newTimeout);
UnityEngine.Debug.Log($"[TYSDKCallbackManager] Reset timeout for {callbackId} to {newTimeout.TotalSeconds}s");
return true;
}
catch (ObjectDisposedException)
{
UnityEngine.Debug.LogWarning($"[TYSDKCallbackManager] CancellationTokenSource already disposed for {callbackId}");
return false;
}
}
/// <summary>
/// 触发callback
/// </summary>