feat(integration): 添加 AppLovin SDK 集成管理功能
- 实现 AppLovinIntegrationManagerUtils 版本比较工具类 - 添加 AppLovinPackageManager 处理 UPM 和 Assets 包管理 - 实现 AppLovinPluginMigrationHelper 插件迁移辅助功能 - 添加 AppLovinUpmManifest 管理 UPM 清单文件操作 - 支持 mediation adapter 的版本检测和安装管理 - 实现重复适配器检测和删除功能
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@@ -22,7 +22,7 @@ namespace AppLovinMax.Scripts
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{
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// Enable the EventSystem if there is no other EventSystem in the scene
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var eventSystem = GetComponent<EventSystem>();
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var currentSystem = UnityEngine.EventSystems.EventSystem.current;
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var currentSystem = EventSystem.current;
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if (currentSystem == null || currentSystem == eventSystem)
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{
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eventSystem.enabled = true;
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