feat(integration): 添加 AppLovin SDK 集成管理功能

- 实现 AppLovinIntegrationManagerUtils 版本比较工具类
- 添加 AppLovinPackageManager 处理 UPM 和 Assets 包管理
- 实现 AppLovinPluginMigrationHelper 插件迁移辅助功能
- 添加 AppLovinUpmManifest 管理 UPM 清单文件操作
- 支持 mediation adapter 的版本检测和安装管理
- 实现重复适配器检测和删除功能
This commit is contained in:
2026-01-20 19:01:21 +08:00
parent 4da1b3290e
commit 5b3dfd98c2
76 changed files with 3768 additions and 3668 deletions

View File

@@ -22,7 +22,7 @@ namespace AppLovinMax.Scripts
{
// Enable the EventSystem if there is no other EventSystem in the scene
var eventSystem = GetComponent<EventSystem>();
var currentSystem = UnityEngine.EventSystems.EventSystem.current;
var currentSystem = EventSystem.current;
if (currentSystem == null || currentSystem == eventSystem)
{
eventSystem.enabled = true;