[A] Android firebase
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using System.IO;
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using UnityEditor.Android;
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namespace tysdk.editor
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{
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public class AndroidPostBuildProcessor : IPostGenerateGradleAndroidProject
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{
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public int callbackOrder => 1;
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public void OnPostGenerateGradleAndroidProject(string path)
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{
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UnityEngine.Debug.Log($"OnPostGenerateGradleAndroidProject {path}");
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var projectPath = Directory.GetParent(path).ToString();
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var googleServicesJsonPath = "Packages/tysdk/Files/google-services.json";
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var googleServicesTargetPath = Path.Combine(projectPath, "launcher/google-services.json");
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File.Copy(googleServicesJsonPath, googleServicesTargetPath, true);
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}
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}
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}
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fileFormatVersion: 2
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guid: a2476ed86dea148a3b7327293f8372cd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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