[M] fix SNS login and JSON syntax errors
- Fix extra closing brace in JSON error callbacks (SDKManager.java) - Enable SNS type return from UnityLoginBySnsInfo for proper account channel tracking - Update LoginBySns to use returned SNS type for linked account management - Re-enable editor mode login for testing 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@@ -153,26 +153,24 @@ namespace tysdk
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public async Task<LoginInfo> Login(EAccoutType accoutType)
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{
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// #if UNITY_EDITOR
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// await Task.Yield();
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// var deviceId = UnityEngine.Device.SystemInfo.deviceUniqueIdentifier.Split('-')[0].Substring(0, 8);
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//
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// var userId = (int)ulong.Parse(deviceId, System.Globalization.NumberStyles.HexNumber);
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//
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// _accountInfo = new AccountInfo()
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// {
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// userId = userId,
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// };
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//
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// return new LoginInfo()
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// {
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// isSuccess = true,
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// userId = userId
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// };
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//
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// #elif UNITY_ANDROID || UNITY_IOS
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#if UNITY_EDITOR
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await Task.Yield();
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var deviceId = UnityEngine.Device.SystemInfo.deviceUniqueIdentifier.Split('-')[0].Substring(0, 8);
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var userId = (int)ulong.Parse(deviceId, System.Globalization.NumberStyles.HexNumber);
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_accountInfo = new AccountInfo()
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{
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userId = userId,
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};
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return new LoginInfo()
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{
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isSuccess = true,
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userId = userId
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};
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#elif UNITY_ANDROID || UNITY_IOS
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var task = TYSDKCallbackManager.Instance.RegisterCallback<LoginInfo>(TimeSpan.FromSeconds(30));
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UnityBridgeFunc.UnityLogin(accoutType);
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@@ -193,7 +191,7 @@ namespace tysdk
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Debug.LogWarning($"[TYSdkFacade] Login failed: {e}");
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return new LoginInfo(){isSuccess = false};
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}
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// #endif
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#endif
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}
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public async Task<LoginInfo> LoginByToken()
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@@ -223,18 +221,23 @@ namespace tysdk
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public async Task<LoginInfo> LoginBySns()
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{
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var accoutInfo = AccountInfo.GetSavedAccoutInfo();
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if (accoutInfo == null) return new LoginInfo();
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var accountInfo = AccountInfo.GetSavedAccoutInfo();
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if (accountInfo == null) return new LoginInfo();
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var task = TYSDKCallbackManager.Instance.RegisterCallback<LoginInfo>(TimeSpan.FromSeconds(30));
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UnityBridgeFunc.UnityLoginByTokenFun(accoutInfo.token);
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var snsType = UnityBridgeFunc.UnityLoginBySnsInfoFun();
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try
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{
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var loginInfo = await task;
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if (loginInfo.isSuccess)
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{
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if (Enum.TryParse<EAccoutType>(snsType, out var accountType))
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{
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_accountInfo.channel = accountType;
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}
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_accountInfo.AddLinkedAccount(accountType);
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_accountInfo.Save();
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}
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return loginInfo;
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