[M] sync n3
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@@ -39,13 +39,15 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
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#if !UNITY_2019_3_OR_NEWER
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private const string UnityMainTargetName = "Unity-iPhone";
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#endif
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// Use a priority of 90 to have AppLovin embed frameworks after Pods are installed (EDM finishes installing Pods at priority 60) and before Firebase Crashlytics runs their scripts (at priority 100).
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private const int AppLovinEmbedFrameworksPriority = 90;
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private const string TargetUnityIphonePodfileLine = "target 'Unity-iPhone' do";
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private const string UseFrameworksPodfileLine = "use_frameworks!";
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private const string UseFrameworksDynamicPodfileLine = "use_frameworks! :linkage => :dynamic";
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private const string UseFrameworksStaticPodfileLine = "use_frameworks! :linkage => :static";
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private const string LegacyResourcesDirectoryName = "Resources";
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private const string ResourcesDirectoryName = "Resources";
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private const string AppLovinMaxResourcesDirectoryName = "AppLovinMAXResources";
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private const string AppLovinAdvertisingAttributionEndpoint = "https://postbacks-app.com";
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@@ -80,7 +82,7 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
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/// 1. Downloads the Quality Service ruby script.
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/// 2. Runs the script using Ruby which integrates AppLovin Quality Service to the project.
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/// </summary>
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//[PostProcessBuild(int.MaxValue)] // We want to run Quality Service script last.
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[PostProcessBuild(int.MaxValue)] // We want to run Quality Service script last.
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public static void OnPostProcessBuild(BuildTarget buildTarget, string buildPath)
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{
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if (!AppLovinSettings.Instance.QualityServiceEnabled) return;
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@@ -146,7 +148,7 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
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}
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}
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[PostProcessBuild(int.MaxValue)]
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[PostProcessBuild(AppLovinEmbedFrameworksPriority)]
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public static void MaxPostProcessPbxProject(BuildTarget buildTarget, string buildPath)
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{
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var projectPath = PBXProject.GetPBXProjectPath(buildPath);
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@@ -365,9 +367,7 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
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private static void LocalizeUserTrackingDescriptionIfNeeded(string localizedUserTrackingDescription, string localeCode, string buildPath, PBXProject project, string targetGuid)
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{
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// Use the legacy resources directory name if the build is being appended (the "Resources" directory already exists if it is an incremental build).
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var resourcesDirectoryName = Directory.Exists(Path.Combine(buildPath, LegacyResourcesDirectoryName)) ? LegacyResourcesDirectoryName : AppLovinMaxResourcesDirectoryName;
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var resourcesDirectoryPath = Path.Combine(buildPath, resourcesDirectoryName);
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var resourcesDirectoryPath = Path.Combine(buildPath, AppLovinMaxResourcesDirectoryName);
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var localeSpecificDirectoryName = localeCode + ".lproj";
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var localeSpecificDirectoryPath = Path.Combine(resourcesDirectoryPath, localeSpecificDirectoryName);
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var infoPlistStringsFilePath = Path.Combine(localeSpecificDirectoryPath, "InfoPlist.strings");
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@@ -381,6 +381,15 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
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return;
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}
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// Log an error if we detect a localization file for this language in the `Resources` directory
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var legacyResourcedDirectoryPath = Path.Combine(buildPath, ResourcesDirectoryName);
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var localeSpecificLegacyDirectoryPath = Path.Combine(legacyResourcedDirectoryPath, localeSpecificDirectoryName);
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if (Directory.Exists(localeSpecificLegacyDirectoryPath))
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{
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MaxSdkLogger.UserError("Detected existing localization resource for \"" + localeCode + "\" locale. Skipping localization for User Tracking Usage Description. Please disable localization in AppLovin Integration manager and add the localizations to your existing resource.");
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return;
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}
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// Create intermediate directories as needed.
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if (!Directory.Exists(resourcesDirectoryPath))
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{
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@@ -425,7 +434,7 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
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File.WriteAllText(infoPlistStringsFilePath, "/* Localized versions of Info.plist keys - Generated by AL MAX plugin */\n" + localizedDescriptionLine);
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}
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var localeSpecificDirectoryRelativePath = Path.Combine(resourcesDirectoryName, localeSpecificDirectoryName);
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var localeSpecificDirectoryRelativePath = Path.Combine(AppLovinMaxResourcesDirectoryName, localeSpecificDirectoryName);
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var guid = project.AddFolderReference(localeSpecificDirectoryRelativePath, localeSpecificDirectoryRelativePath);
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project.AddFileToBuild(targetGuid, guid);
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}
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