using UnityEngine;

namespace tysdk
{
    public partial class TYSdkFacade : MonoBehaviour
    {
        /*================================================

              _____                 _     _____               _    
             | ____|_   _____ _ __ | |_  |_   _| __ __ _  ___| | __
             |  _| \ \ / / _ \ '_ \| __|   | || '__/ _` |/ __| |/ /
             | |___ \ V /  __/ | | | |_    | || | | (_| | (__|   < 
             |_____| \_/ \___|_| |_|\__|   |_||_|  \__,_|\___|_|\_\

        =================================================*/

        public void EventTrack(int type, string name, string content)
        {
#if UNITY_IOS || UNITY_ANDROID
            UnityBridgeFunc.GAReportParams(type, name, content);
#endif
        }
    }
    
    public enum GATrackType
    {
        GA_TRACK = 1,  //默认类型
        GA_CION = 2,   //金流相关事件
        GA_PAY = 3,    //支付相关事件
        GA_GAME = 4,   //游戏行为
        GA_LOGIN = 5,  //登录注册相关事件
        GA_PUSH = 6,   //推送相关事件
        GA_ADBOX = 7,  //adbox相关事件
        GA_PREFORMANCE = 8, //性能上报相关事件
        GA_SDK = 9,    //SDK相关事件
        GA_ABTest = 10, //abtest相关事件
    }
}
