#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API

using System;
using System.Collections.Generic;
using PlayFab.AuthenticationModels;
using PlayFab.Internal;

namespace PlayFab
{
    /// <summary>
    /// The Authentication APIs provide a convenient way to convert classic authentication responses into entity authentication
    /// models. These APIs will provide you with the entity authentication token needed for subsequent Entity API calls. Manage
    /// API keys for authenticating any entity. The game_server API is designed to create uniquely identifiable game_server
    /// entities. The game_server Entity token can be used to call Matchmaking Lobby and Pubsub for server scenarios.
    /// </summary>
    public static class PlayFabAuthenticationAPI
    {
        static PlayFabAuthenticationAPI() {}


        /// <summary>
        /// Verify entity login.
        /// </summary>
        public static bool IsEntityLoggedIn()
        {
            return PlayFabSettings.staticPlayer.IsEntityLoggedIn();
        }

        /// <summary>
        /// Clear the Client SessionToken which allows this Client to call API calls requiring login.
        /// A new/fresh login will be required after calling this.
        /// </summary>
        public static void ForgetAllCredentials()
        {
            PlayFabSettings.staticPlayer.ForgetAllCredentials();
        }

        /// <summary>
        /// Create a game_server entity token and return a new or existing game_server entity.
        /// </summary>
        public static void AuthenticateGameServerWithCustomId(AuthenticateCustomIdRequest request, Action<AuthenticateCustomIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
            var callSettings = PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");


            PlayFabHttp.MakeApiCall("/GameServerIdentity/AuthenticateGameServerWithCustomId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
        }

        /// <summary>
        /// Delete a game_server entity.
        /// </summary>
        public static void Delete(DeleteRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
            var callSettings = PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");


            PlayFabHttp.MakeApiCall("/GameServerIdentity/Delete", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
        }

        /// <summary>
        /// Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid
        /// Entity Token.
        /// </summary>
        public static void GetEntityToken(GetEntityTokenRequest request, Action<GetEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
            var callSettings = PlayFabSettings.staticSettings;
            AuthType authType = AuthType.None;
#if !DISABLE_PLAYFABCLIENT_API
            if (context.IsClientLoggedIn()) { authType = AuthType.LoginSession; }
#endif
#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || ENABLE_PLAYFAB_SECRETKEY
            if (callSettings.DeveloperSecretKey != null) { authType = AuthType.DevSecretKey; }
#endif
#if !DISABLE_PLAYFABENTITY_API
            if (context.IsEntityLoggedIn()) { authType = AuthType.EntityToken; }
#endif


            PlayFabHttp.MakeApiCall("/Authentication/GetEntityToken", request, authType, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
        }

        /// <summary>
        /// Method for a server to validate a client provided EntityToken. Only callable by the title entity.
        /// </summary>
        public static void ValidateEntityToken(ValidateEntityTokenRequest request, Action<ValidateEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
            var callSettings = PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");


            PlayFabHttp.MakeApiCall("/Authentication/ValidateEntityToken", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
        }


    }
}

#endif
