#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API

using System;
using System.Collections.Generic;
using PlayFab.EventsModels;
using PlayFab.Internal;

namespace PlayFab
{
    /// <summary>
    /// Write custom PlayStream and Telemetry events for any PlayFab entity. Telemetry events can be used for analytic,
    /// reporting, or debugging. PlayStream events can do all of that and also trigger custom actions in near real-time.
    /// </summary>
    public static class PlayFabEventsAPI
    {
        static PlayFabEventsAPI() {}


        /// <summary>
        /// Verify entity login.
        /// </summary>
        public static bool IsEntityLoggedIn()
        {
            return PlayFabSettings.staticPlayer.IsEntityLoggedIn();
        }

        /// <summary>
        /// Clear the Client SessionToken which allows this Client to call API calls requiring login.
        /// A new/fresh login will be required after calling this.
        /// </summary>
        public static void ForgetAllCredentials()
        {
            PlayFabSettings.staticPlayer.ForgetAllCredentials();
        }

        /// <summary>
        /// Write batches of entity based events to PlayStream. The namespace of the Event must be 'custom' or start with 'custom.'.
        /// </summary>
        public static void WriteEvents(WriteEventsRequest request, Action<WriteEventsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
            var callSettings = PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");


            PlayFabHttp.MakeApiCall("/Event/WriteEvents", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
        }

        /// <summary>
        /// Write batches of entity based events to as Telemetry events (bypass PlayStream). The namespace must be 'custom' or start
        /// with 'custom.'
        /// </summary>
        public static void WriteTelemetryEvents(WriteEventsRequest request, Action<WriteEventsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
        {
            var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
            var callSettings = PlayFabSettings.staticSettings;
            if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");


            PlayFabHttp.MakeApiCall("/Event/WriteTelemetryEvents", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
        }


    }
}

#endif
