Files
MinFt/Client/Assets/ScriptsTools/CampToolNew.cs
2026-04-27 12:07:32 +08:00

19 lines
469 B
C#

using System;
using UnityEngine;
[Serializable]
public class AudioChangeDataRoot
{
public string name;
public AudioChangeData[] audioChangeDatas;
}
public class CampToolNew : MonoBehaviour
{
public Transform dynamic;
public StepRootData[] steps;
public float targetLength = -1f;
public string folderPath = "Assets/AssetsPackage/art/testbuilding/test";
public AudioClip defaultAudioClip;
public AudioChangeDataRoot[] audioChangeDatas;
}