38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using System;
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using asap.core;
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using GameCore;
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using TMPro;
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using UnityEngine;
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using UniRx;
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using UnityEngine.UI;
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public class ThanksGivingEntranceButton : MonoBehaviour
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{
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[SerializeField] private TMP_Text textTimer;
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[SerializeField] private Button btn;
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[SerializeField] private Image icon;
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// private ThanksGivingPackData _data;
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private const string RedPointKey = "home.thanks_giving";
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private void Awake()
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{
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// _data = GContext.container.Resolve<FishingEventData>().ThanksGivingPackData;
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// if (!_data.IsActive)
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// {
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// gameObject.SetActive(false);
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// return;
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// }
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// textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime);
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// if (_data.RemainingTime.TotalSeconds <= 0)
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// gameObject.SetActive(false);
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// Observable.Interval(TimeSpan.FromSeconds(1.0f)).Subscribe(_ =>
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// {
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// textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime);
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// if (!_data.IsActive)
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// gameObject.SetActive(false);
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// }).AddTo(this);
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// btn.onClick.AddListener( _data.ShowChainPack);
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// RedPointManager.Instance.SetRedPointState(RedPointKey, _data.DoNeedPackRedPoint);
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// GContext.container.Resolve<IUIService>().SetImageSprite(icon, _data.IconUrl);
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}
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}
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