26 lines
488 B
C#
26 lines
488 B
C#
using asap.core;
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using cfg;
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using game;
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using System;
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using TMPro;
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using UniRx;
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using UnityEngine;
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public class PhotoReport : ReportBase
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{
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//PictureAttribute pictureAttribute;
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protected override void Awake()
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{
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base.Awake();
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//pictureAttribute = transform.Find("album_photo/Item").GetComponent<PictureAttribute>();
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}
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public void SetData(Picture _data, string playFabId)
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{
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//pictureAttribute.Init(_data);
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Init(playFabId);
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}
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}
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