Files
MinFt/Client/Assets/Scripts/Aquarium/UI/AquariumFishTips.cs
2026-04-27 12:07:32 +08:00

205 lines
7.6 KiB
C#

using asap.core;
using cfg;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using System;
using GameCore;
public class AquariumFishTips : MonoBehaviour, IAquariumTips
{
public Image icon;
public Image tag_fish;
public TMP_Text text_name;
public Image bar;
public Image bar_hurt;
public TMP_Text text_time;
public GameObject recoverting;
public TMP_Text text_time2;
public GameObject killed;
public GameObject sold;
public TMP_Text text_killed;
public GameObject text_max;
public Button btn_speedup;
public Button btn_sell;
public TMP_Text text_cash;
public GameObject mutated;
public TMP_Text fishcard;
AquariumSlotData slotData;
Item item;
FishData fishData;
AquariumSlot aquariumSlot;
AquariumFish aquariumFish;
AquariumManager AM;
Tables _tables;
DateTime StartTime;
float injuryH;
float allRewardCount;
float baseRewardCount;
float WeightIncEvent;
public void SetActive(bool value)
{
gameObject.SetActive(value);
}
public void SetData(AquariumSlot aquariumSlot)
{
AM = GContext.container.Resolve<AquariumManager>();
_tables = GContext.container.Resolve<Tables>();
this.aquariumSlot = aquariumSlot;
this.slotData = aquariumSlot.slotData;
item = _tables.TbItem.GetOrDefault(slotData.fishItemID);
fishData = _tables.TbFishData.GetOrDefault(item.RedirectID);
aquariumFish = _tables.TbAquariumFish.GetOrDefault(slotData.aquariumFishID);
StartTime = slotData.FishHatchTime();
injuryH = slotData.injuryGrowthTime;
mutated.SetActive(slotData.mutants > 0);
text_name.text = LocalizationMgr.GetText(item.Name_l10n_key);
GContext.container.Resolve<IUIService>().SetImageSprite(tag_fish, "icon_fish_rate_tag_" + item.Quality);
PlayerFishData.SetFishIcon(icon, item);//鱼头像
PlayerData playerData = GContext.container.Resolve<PlayerData>();
var weights = GContext.container.Resolve<AquariumManager>().GetWeightMag();
float weight = weights[slotData.aquariumFishID - 1];
fishcard.text = LocalizationMgr.GetFormatTextValue("UI_AquariumPanel_40", weight.ToPercentageString());
WeightIncEvent = (1 + weight) * (1 + playerData.benefitsCashMag) * (1 + playerData.benefitsAquariumCashMag);
baseRewardCount = slotData.allCash;
allRewardCount = 0;
int fishQ = slotData.fishMQ;
for (int i = 0; i < fishQ; i++)
{
if (slotData.mutants > i)
{
allRewardCount += baseRewardCount * WeightIncEvent * (1 + aquariumFish.MutantGrowthExtraSoldReward) * (1 + aquariumFish.MutantExtraSoldReward);
}
else
{
allRewardCount += baseRewardCount * WeightIncEvent * (1 + aquariumFish.GrowthExtraSoldReward);
}
}
UpdateBar(ZZTimeHelper.UtcNow());
}
public bool UpdateBar(DateTime dateTime)
{
//正常的成长进度 自然时间+加速成长 - 全部恢复时间
float normalH = (float)(dateTime - StartTime).TotalHours + slotData.accelerationGrowth - slotData.allRecoveryTime;
//受伤时的成长进度加上本次恢复时间大于正常的成长进度
bar_hurt.gameObject.SetActive(false);
text_time.gameObject.SetActive(true);
recoverting.gameObject.SetActive(false);
text_max.gameObject.SetActive(false);
btn_speedup.gameObject.SetActive(true);
btn_sell.gameObject.SetActive(false);
killed.SetActive(false);
sold.SetActive(false);
float timeProgress = 1;
if (aquariumSlot.slotState == 5)
{
bar.transform.parent.gameObject.SetActive(false);
killed.SetActive(true);
btn_speedup.gameObject.SetActive(false);
text_time.gameObject.SetActive(false);
AquariumResultData aquariumResultDatas = AM.data.aquariumResultDatas[slotData.index];
text_killed.text = LocalizationMgr.GetFormatTextValue("UI_AquariumPanel_42", aquariumResultDatas.displayName);
text_cash.text = LocalizationMgr.GetFormatTextValue("UI_AquariumPanel_26", $"{0}/{ConvertTools.GetNumberString2((int)allRewardCount)}");
return false;
}
else if (aquariumSlot.slotState == 4)
{
bar.transform.parent.gameObject.SetActive(false);
sold.SetActive(true);
btn_speedup.gameObject.SetActive(false);
text_time.gameObject.SetActive(false);
text_cash.text = LocalizationMgr.GetFormatTextValue("UI_AquariumPanel_26", $"{ConvertTools.GetNumberString2(slotData.cash)}/{ConvertTools.GetNumberString2((int)allRewardCount)}");
return false;
}
else
{
bar.transform.parent.gameObject.SetActive(true);
timeProgress = normalH / slotData.growthTime;
bar.fillAmount = 1;
if (injuryH > normalH)
{
text_time.gameObject.SetActive(false);
recoverting.gameObject.SetActive(true);
bar_hurt.gameObject.SetActive(true);
bar_hurt.fillAmount = (injuryH - normalH) / slotData.recoveryTime;
int timeRemaining = (int)((injuryH - normalH) * 3600);
TimeSpan timeSpan = new TimeSpan(0, 0, timeRemaining);
text_time2.text = ConvertTools.ConvertTime2(timeSpan);
if (injuryH / slotData.growthTime > 1)
{
timeProgress = 1 - ((injuryH - normalH) / slotData.growthTime);
}
bar.fillAmount = 0;
if (timeProgress < 0)
{
timeProgress = 0;
}
}
else if (normalH >= slotData.growthTime)
{
text_time.gameObject.SetActive(false);
text_max.gameObject.SetActive(true);
btn_speedup.gameObject.SetActive(false);
btn_sell.gameObject.SetActive(true);
timeProgress = 1;
}
else
{
bar.fillAmount = normalH / slotData.growthTime;
}
if (timeProgress < 1)
{
int timeRemaining = (int)(slotData.growthTime * (1 - timeProgress) * 3600);
TimeSpan timeSpan = new TimeSpan(0, 0, timeRemaining);
text_time.text = ConvertTools.ConvertTime2(timeSpan);
}
}
float rewardProgress = timeProgress;// normalH / slotData.growthTime;
if (rewardProgress > 1)
{
rewardProgress = 1;
}
//金币显示
int fishQ = slotData.fishMQ;
if (injuryH > normalH)
{
fishQ -= GContext.container.Resolve<AquariumManager>().data.aquariumHurtDatas[slotData.index].fishLQ;
if (fishQ <= 0)
{
fishQ = 1;
}
}
float rewardCount = 0;
for (int i = 0; i < fishQ; i++)
{
if (slotData.mutants > i)
{
rewardCount += baseRewardCount * (1 + aquariumFish.MutantExtraSoldReward) * (1 + aquariumFish.MutantGrowthExtraSoldReward * rewardProgress) * WeightIncEvent;
}
else
{
rewardCount += baseRewardCount * (1 + aquariumFish.GrowthExtraSoldReward * rewardProgress) * WeightIncEvent;
}
}
text_cash.text = LocalizationMgr.GetFormatTextValue("UI_AquariumPanel_26", $"{ConvertTools.GetNumberString2((int)(rewardCount))}/{ConvertTools.GetNumberString2((int)allRewardCount)}");
return true;
}
}