33 lines
910 B
C#
33 lines
910 B
C#
using Coffee.UISoftMaskInternal.AssetModification;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UISoftMask
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{
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internal class SoftMaskableComponentModifier : ComponentModifier<SoftMaskable>
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{
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protected override bool ModifyComponent(SoftMaskable c, bool dryRun)
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{
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// Skip if the component is hidden.
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if ((c.hideFlags & HideFlags.DontSave) != 0) return false;
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// Skip if the component is ignored.
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if (c.ignoreSelf || c.ignoreChildren) return false;
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if (!dryRun)
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{
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var go = c.gameObject;
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Object.DestroyImmediate(c);
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EditorUtility.SetDirty(go);
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}
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return true;
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}
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public override string Report()
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{
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return " -> SoftMaskable component is now auto-generated object. Remove them.\n";
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}
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}
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}
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