Files
MinFt/Client/Assets/UnconfirmedAssets/Water_Splashes/Scripts/Big_Splash.cs
2026-04-27 12:07:32 +08:00

52 lines
576 B
C#

using UnityEngine;
using System.Collections;
public class Big_Splash : MonoBehaviour {
public GameObject BigSplash;
private float splashFlag = 0;
void Start (){
BigSplash.SetActive(false);
}
void Update (){
if (Input.GetButtonDown("Fire1"))
{
if (splashFlag == 0)
{
StartCoroutine("TriggerSplash");
}
}
}
IEnumerator TriggerSplash (){
splashFlag = 1;
BigSplash.SetActive(true);
yield return new WaitForSeconds (3.5f);
BigSplash.SetActive(false);
splashFlag = 0;
}
}