Files
MinFt/Client/LocalPackages/zzwater/Editor/ZZWaterEditor.cs
2026-04-27 12:07:32 +08:00

14 lines
291 B
C#

using UnityEditor;
namespace zz.water.editor
{
public class ZZWaterEditor
{
[MenuItem("Assets/Create/ZZWater/Mesh")]
private static void CreateWaterPlaneAsset() {
ProjectWindowUtil.CreateAssetWithContent("NewWatermesh.watermesh", "");
}
}
}