14 lines
291 B
C#
14 lines
291 B
C#
using UnityEditor;
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namespace zz.water.editor
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{
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public class ZZWaterEditor
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{
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[MenuItem("Assets/Create/ZZWater/Mesh")]
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private static void CreateWaterPlaneAsset() {
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ProjectWindowUtil.CreateAssetWithContent("NewWatermesh.watermesh", "");
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}
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}
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}
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