Files
MinFt/Client/Assets/Scripts/Tables/TbEventSoloConfig.cs
2026-04-27 12:07:32 +08:00

114 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class TbEventSoloConfig
{
private readonly EventSoloConfig _data;
public TbEventSoloConfig(JSONNode _json)
{
if(!_json.IsArray)
{
throw new SerializationException();
}
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
_data = EventSoloConfig.DeserializeEventSoloConfig(_json[0]);
PostInit();
}
/// <summary>
/// 活动时间(单位:秒)
/// </summary>
public int EventTime => _data.EventTime;
/// <summary>
/// 初始杯数
/// </summary>
public int InitTrophy => _data.InitTrophy;
/// <summary>
/// 最低杯数
/// </summary>
public int MinTrophy => _data.MinTrophy;
/// <summary>
/// 每周至少完成X场对战才能领取赛季奖励
/// </summary>
public int ClaimRewardMatchCount => _data.ClaimRewardMatchCount;
/// <summary>
/// 结算时间(单位:秒)
/// </summary>
public int SettlementTime => _data.SettlementTime;
/// <summary>
/// 机器人发消息的延迟(单位:秒)
/// </summary>
public System.Collections.Generic.List<int> RobotBehaviorTimeDelay => _data.RobotBehaviorTimeDelay;
/// <summary>
/// 每条鱼最多失败X次
/// </summary>
public int MaxFailCount => _data.MaxFailCount;
/// <summary>
/// 开始倒计时(单位:秒)
/// </summary>
public int StartTime => _data.StartTime;
/// <summary>
/// 强制结束倒计时(单位:秒)
/// </summary>
public int EndTime => _data.EndTime;
/// <summary>
/// 瑞士轮规则匹配最大层数
/// </summary>
public int MatchSwissLevel => _data.MatchSwissLevel;
/// <summary>
/// 匹配最大时间(单位:秒)
/// </summary>
public int MaxMatchTime => _data.MaxMatchTime;
/// <summary>
/// 匹配展示延迟
/// </summary>
public System.Collections.Generic.List<int> MatchDelayTime => _data.MatchDelayTime;
/// <summary>
/// MatchPlayerProb
/// </summary>
public float MatchPlayerProb => _data.MatchPlayerProb;
/// <summary>
/// 选择鱼竿时间(单位:秒)
/// </summary>
public int ChooseRodTime => _data.ChooseRodTime;
/// <summary>
/// 机器人选择鱼竿的时间(单位:秒)
/// </summary>
public System.Collections.Generic.List<int> RobotChooseRodTime => _data.RobotChooseRodTime;
/// <summary>
/// 钓鱼序列中,最多重复鱼比例 ≤ X/100
/// </summary>
public int DuplicateFishRat => _data.DuplicateFishRat;
public void Resolve(Dictionary<string, object> _tables)
{
_data.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
_data.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}