Files
MinFt/Client/Assets/Scripts/Tables/ItemDropPackage.cs
2026-04-27 12:07:32 +08:00

107 lines
4.9 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class ItemDropPackage : Bright.Config.BeanBase
{
public JSONNode json;
public ItemDropPackage(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ var __json0 = _json["DropList"]; if(!__json0.IsArray) { throw new SerializationException(); } DropList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DropList.Add(__v0); } }
{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
{ if(!_json["Desc"]["key"].IsString) { throw new SerializationException(); } Desc_l10n_key = _json["Desc"]["key"]; if(!_json["Desc"]["text"].IsString) { throw new SerializationException(); } Desc = _json["Desc"]["text"]; }
{ var __json0 = _json["ItemDisplay"]; if(!__json0.IsArray) { throw new SerializationException(); } ItemDisplay = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ItemDisplay.Add(__v0); } }
{ var __json0 = _json["CountDisplay"]; if(!__json0.IsArray) { throw new SerializationException(); } CountDisplay = new System.Collections.Generic.List<string>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } CountDisplay.Add(__v0); } }
{ var __json0 = _json["ProbDisplay"]; if(!__json0.IsArray) { throw new SerializationException(); } ProbDisplay = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ProbDisplay.Add(__v0); } }
json = _json;
PostInit();
}
public ItemDropPackage(int ID, System.Collections.Generic.List<int> DropList, string Icon, string Desc, System.Collections.Generic.List<int> ItemDisplay, System.Collections.Generic.List<string> CountDisplay, System.Collections.Generic.List<float> ProbDisplay )
{
this.ID = ID;
this.DropList = DropList;
this.Icon = Icon;
this.Desc = Desc;
this.ItemDisplay = ItemDisplay;
this.CountDisplay = CountDisplay;
this.ProbDisplay = ProbDisplay;
PostInit();
}
public static ItemDropPackage DeserializeItemDropPackage(JSONNode _json)
{
return new ItemDropPackage(_json);
}
/// <summary>
/// 对应道具表中宝箱类型道具的RedirectID
/// </summary>
public int ID { get; private set; }
/// <summary>
/// 对应投放表主键
/// </summary>
public System.Collections.Generic.List<int> DropList { get; private set; }
public string Icon { get; private set; }
/// <summary>
/// key
/// </summary>
public string Desc { get; private set; }
public string Desc_l10n_key { get; }
/// <summary>
/// 对应Item表主键
/// </summary>
public System.Collections.Generic.List<int> ItemDisplay { get; private set; }
/// <summary>
/// 数量浮动的用-隔开比如30-50<br/>如果不显示,则留空
/// </summary>
public System.Collections.Generic.List<string> CountDisplay { get; private set; }
/// <summary>
/// 需要显示为百分数
/// </summary>
public System.Collections.Generic.List<float> ProbDisplay { get; private set; }
public const int __ID__ = -1658385116;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
Desc = translator(Desc_l10n_key, Desc);
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "DropList:" + Bright.Common.StringUtil.CollectionToString(DropList) + ","
+ "Icon:" + Icon + ","
+ "Desc:" + Desc + ","
+ "ItemDisplay:" + Bright.Common.StringUtil.CollectionToString(ItemDisplay) + ","
+ "CountDisplay:" + Bright.Common.StringUtil.CollectionToString(CountDisplay) + ","
+ "ProbDisplay:" + Bright.Common.StringUtil.CollectionToString(ProbDisplay) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}