Files
MinFt/Client/Assets/Scripts/GampPlay/FishingB/IFishingState.cs
2026-04-27 12:07:32 +08:00

23 lines
491 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum FishingStateName
{
Idle,
Move,
Jump,
UIEating,
SpEating,
MaxCombo,
Escape
}
public interface IFishingState
{
public FishingStateName fishingState { get; }
FishingBehaviorB fishingBehavior { get; set; }
float fishMoveSpeed { get; set; }
void InState(FishingBehaviorB fishingBehavior, FishingData fishingData);
void UpdateState();
void OutState();
}