19 lines
469 B
C#
19 lines
469 B
C#
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using System;
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using UnityEngine;
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[Serializable]
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public class AudioChangeDataRoot
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{
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public string name;
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public AudioChangeData[] audioChangeDatas;
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}
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public class CampToolNew : MonoBehaviour
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{
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public Transform dynamic;
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public StepRootData[] steps;
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public float targetLength = -1f;
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public string folderPath = "Assets/AssetsPackage/art/testbuilding/test";
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public AudioClip defaultAudioClip;
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public AudioChangeDataRoot[] audioChangeDatas;
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}
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